Fixed bug where walk action initiated by ESC would never call finished().

Also removed call to inexisting function in ESCInventoryContainer.
This commit is contained in:
Julian Murgia committed 2021-01-28 17:12:10 +01:00
1 parent 14e85edba7
commit e6f4af74a8
51 files changed
+1515 -35

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@@ -35,6 +35,3 @@ func remove_item(inventory_item : ESCInventoryItem):
remove_child(node_to_remove)
node_to_remove.queue_free()
#func _on_gui_input(event : InputEvent, inventory_item : ESCInventoryItem):
# if event is InputEventMouseButton and event.is_pressed():
# inventory_item._on_inventory_item_pressed()