Moved escoria-ui-return-monkey-island to gymkhana

This commit is contained in:
2023-02-08 13:41:08 +01:00
parent db2fd69441
commit eb3399736d
45 changed files with 32 additions and 32 deletions

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[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/fonts/caslonantique.ttf" type="DynamicFontData" id=1]
[resource]
size = 21
font_data = ExtResource( 1 )

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extends ESCGame
const VERB_USE = "use"
const VERB_WALK = "walk"
"""
Implement methods to react to inputs.
- left_click_on_bg(position: Vector2)
- right_click_on_bg(position: Vector2)
- left_double_click_on_bg(position: Vector2)
- element_focused(element_id: String)
- element_unfocused()
- left_click_on_item(item_global_id: String, event: InputEvent)
- right_click_on_item(item_global_id: String, event: InputEvent)
- left_double_click_on_item(item_global_id: String, event: InputEvent)
- left_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent)
- right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent)
- left_double_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent)
- inventory_item_focused(inventory_item_global_id: String)
- inventory_item_unfocused()
- open_inventory()
- close_inventory()
- mousewheel_action(direction: int)
- hide_ui()
- show_ui()
- pause_game()
- unpause_game()
- show_main_menu()
- hide_main_menu()
- apply_custom_settings()
- _on_event_done(event_name: String)
"""
# Value to use for `device` argument to various `Input.get_joy` methods.
const JOY_DEVICE = 0
# See https://docs.godotengine.org/en/stable/tutorials/inputs/controllers_gamepads_joysticks.html?#dead-zone
const DEADZONE = 0.2
# Multiplier to apply to axis when it exceeds DEADZONE.
const AXIS_WEIGHT = 50.0
# JOY_BUTTON_2 corresponds to the "X" button on an XBox controller
# or the Square button on a Playstation controller. These appear to
# map to the "primary action," in practice, so we treat it like a left click.
const PRIMARY_ACTION_BUTTON = JOY_BUTTON_2
# JOY_BUTTON_3 corresponds to the "Y" button on an XBox controller
# or the Triangle button on a Playstation controller. These appear to
# map to the "secondary action," in practice, so we treat it like a right click.
const CHANGE_VERB_BUTTON = JOY_BUTTON_3
# Input action for use by InputMap
const ESC_UI_CHANGE_VERB_ACTION = "esc_change_verb"
# true when a gamepad is connected.
var _is_gamepad_connected = false
# Tracks the mouse's current position onscreen.
var _current_mouse_pos = Vector2.ZERO
func _ready():
$tooltip_layer/tooltip.connect("tooltip_size_updated", self, "update_tooltip_following_mouse_position")
func _enter_tree():
var room_selector_parent = $CanvasLayer/ui/HBoxContainer/VBoxContainer
if ESCProjectSettingsManager.get_setting(ESCProjectSettingsManager.ENABLE_ROOM_SELECTOR) \
and room_selector_parent.get_node_or_null("room_select") == null:
room_selector_parent.add_child(
preload(
"res://addons/escoria-core/ui_library/tools/room_select" +\
"/room_select.tscn"
).instance()
)
var input_handler = funcref(self, "_process_input")
escoria.inputs_manager.register_custom_input_handler(input_handler)
_is_gamepad_connected = Input.is_joy_known(JOY_DEVICE)
if _is_gamepad_connected:
_on_gamepad_connected()
Input.connect("joy_connection_changed", self, "_on_joy_connection_changed")
func _exit_tree():
escoria.inputs_manager.register_custom_input_handler(null)
Input.disconnect("joy_connection_changed", self, "_on_joy_connection_changed")
if _is_gamepad_connected:
_on_gamepad_disconnected()
func _input(event: InputEvent) -> void:
if escoria.get_escoria().is_ready_for_inputs():
if event is InputEventMouseMotion:
_current_mouse_pos = get_global_mouse_position()
update_tooltip_following_mouse_position()
# https://github.com/godotengine/godot-demo-projects/blob/3.4-585455e/misc/joypads/joypads.gd
# was informative in wiring up the gamepad properly.
func _on_gamepad_connected():
set_physics_process(true)
var primary_event = InputEventJoypadButton.new()
primary_event.button_index = PRIMARY_ACTION_BUTTON
InputMap.add_action(escoria.inputs_manager.ESC_UI_PRIMARY_ACTION)
InputMap.action_add_event(escoria.inputs_manager.ESC_UI_PRIMARY_ACTION, primary_event)
var verb_event = InputEventJoypadButton.new()
verb_event.button_index = CHANGE_VERB_BUTTON
InputMap.add_action(ESC_UI_CHANGE_VERB_ACTION)
InputMap.action_add_event(ESC_UI_CHANGE_VERB_ACTION, verb_event)
func _on_gamepad_disconnected():
InputMap.action_erase_events(escoria.inputs_manager.ESC_UI_PRIMARY_ACTION)
InputMap.erase_action(escoria.inputs_manager.ESC_UI_PRIMARY_ACTION)
InputMap.action_erase_events(ESC_UI_CHANGE_VERB_ACTION)
InputMap.erase_action(ESC_UI_CHANGE_VERB_ACTION)
set_physics_process(false)
_is_gamepad_connected = false
func _on_joy_connection_changed(device: int, connected: bool) -> void:
if device != JOY_DEVICE:
return
elif connected:
_on_gamepad_connected()
else:
_on_gamepad_disconnected()
func _process(_delta) -> void:
if !_is_gamepad_connected:
return
var x = Input.get_joy_axis(JOY_DEVICE, JOY_AXIS_0)
var y = Input.get_joy_axis(JOY_DEVICE, JOY_AXIS_1)
var delta_x = int(x * AXIS_WEIGHT) if abs(x) > DEADZONE else 0
var delta_y = int(y * AXIS_WEIGHT) if abs(y) > DEADZONE else 0
if delta_x or delta_y:
var direction: Vector2
direction.x = delta_x
direction.y = delta_y
escoria.logger.trace("gamepad direction:", [direction])
var viewport = get_viewport()
viewport.warp_mouse(viewport.get_mouse_position() + direction)
func _process_input(event: InputEvent, is_default_state: bool) -> bool:
if not is_default_state:
# ESCBackground is not guaranteed to be set, as we may be on
# the "New Game" screen.
return false
elif _is_gamepad_connected and event is InputEventJoypadButton:
escoria.logger.trace("InputEventJoypadButton:", [event.as_text()])
if event.is_action_pressed(escoria.inputs_manager.ESC_UI_PRIMARY_ACTION):
# Admittedly, this breaks abstraction barriers and is completely
# inappropriate, but it's what works right now.
escoria.inputs_manager._on_left_click_on_bg(get_global_mouse_position())
return true
elif event.is_action_pressed(ESC_UI_CHANGE_VERB_ACTION):
mousewheel_action(1)
return true
return false
## BACKGROUND ##
func left_click_on_bg(position: Vector2) -> void:
if escoria.main.current_scene.player:
escoria.action_manager.do(
escoria.action_manager.ACTION.BACKGROUND_CLICK,
[escoria.main.current_scene.player.global_id, position],
true
)
$mouse_layer/verbs_menu.set_by_name(VERB_WALK)
$mouse_layer/verbs_menu.clear_tool_texture()
func right_click_on_bg(position: Vector2) -> void:
mousewheel_action(1)
func left_double_click_on_bg(position: Vector2) -> void:
if escoria.main.current_scene.player:
escoria.action_manager.do(
escoria.action_manager.ACTION.BACKGROUND_CLICK,
[escoria.main.current_scene.player.global_id, position, true],
true
)
$mouse_layer/verbs_menu.set_by_name(VERB_WALK)
$mouse_layer/verbs_menu.clear_tool_texture()
## ITEM/HOTSPOT FOCUS ##
func element_focused(element_id: String) -> void:
var target_obj = escoria.object_manager.get_object(element_id).node
$tooltip_layer/tooltip.set_target(target_obj.tooltip_name)
if escoria.action_manager.current_action != VERB_USE \
and escoria.action_manager.current_tool == null \
and target_obj is ESCItem:
$mouse_layer/verbs_menu.set_by_name(
target_obj.default_action
)
func element_unfocused() -> void:
$tooltip_layer/tooltip.set_target("")
## ITEMS ##
func left_click_on_item(item_global_id: String, event: InputEvent) -> void:
var target_obj = escoria.object_manager.get_object(item_global_id).node
# current_action will be empty if an event completes between when you stop
# moving the mouse and when you click.
if escoria.action_manager.current_action == "":
if target_obj is ESCItem:
$mouse_layer/verbs_menu.set_by_name(
target_obj.default_action
)
escoria.action_manager.do(
escoria.action_manager.ACTION.ITEM_LEFT_CLICK,
[item_global_id, event],
true
)
func right_click_on_item(item_global_id: String, event: InputEvent) -> void:
mousewheel_action(1)
func left_double_click_on_item(item_global_id: String, event: InputEvent) -> void:
escoria.action_manager.do(
escoria.action_manager.ACTION.ITEM_LEFT_CLICK,
[item_global_id, event],
true
)
## INVENTORY ##
func left_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
escoria.action_manager.do(
escoria.action_manager.ACTION.ITEM_LEFT_CLICK,
[inventory_item_global_id, event]
)
if escoria.action_manager.current_action == VERB_USE:
var item = escoria.object_manager.get_object(
inventory_item_global_id
).node
if item.has_method("get_sprite") and item.get_sprite().texture:
$mouse_layer/verbs_menu.set_tool_texture(
item.get_sprite().texture
)
elif item.inventory_item.texture_normal:
$mouse_layer/verbs_menu.set_tool_texture(
item.inventory_item.texture_normal
)
func right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
mousewheel_action(1)
func left_double_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
pass
func inventory_item_focused(inventory_item_global_id: String) -> void:
$tooltip_layer/tooltip.set_target(
escoria.object_manager.get_object(
inventory_item_global_id
).node.tooltip_name
)
func inventory_item_unfocused() -> void:
$tooltip_layer/tooltip.set_target("")
func open_inventory():
$CanvasLayer/ui/HBoxContainer/inventory_ui.show_inventory()
func close_inventory():
$CanvasLayer/ui/HBoxContainer/inventory_ui.hide_inventory()
func mousewheel_action(direction: int):
$mouse_layer/verbs_menu.iterate_actions_cursor(direction)
func hide_ui():
$CanvasLayer/ui/HBoxContainer/inventory_ui.hide()
$CanvasLayer/ui.hide()
func show_ui():
$CanvasLayer/ui/HBoxContainer/inventory_ui.show()
$CanvasLayer/ui.show()
func hide_main_menu():
if get_node(main_menu).visible:
get_node(main_menu).hide()
func show_main_menu():
if not get_node(main_menu).visible:
get_node(main_menu).reset()
get_node(main_menu).show()
func unpause_game():
if get_node(pause_menu).visible:
get_node(pause_menu).hide()
escoria.object_manager.get_object(ESCObjectManager.CAMERA).node.current = true
escoria.object_manager.get_object(ESCObjectManager.SPEECH).node.resume()
escoria.main.current_scene.game.show_ui()
escoria.main.current_scene.show()
func pause_game():
if not get_node(pause_menu).visible:
get_node(main_menu).reset()
get_node(pause_menu).reset()
get_node(pause_menu).set_save_enabled(
escoria.save_manager.save_enabled
)
get_node(pause_menu).show()
escoria.object_manager.get_object(ESCObjectManager.CAMERA).node.current = false
escoria.object_manager.get_object(ESCObjectManager.SPEECH).node.pause()
escoria.main.current_scene.game.hide_ui()
escoria.main.current_scene.hide()
func apply_custom_settings(custom_settings: Dictionary):
if custom_settings.has("a_custom_setting"):
escoria.logger.info(
self,
"custom setting value loaded: %s."
% str(custom_settings["a_custom_setting"])
)
func get_custom_data() -> Dictionary:
return {
"ui_type": "simplemouse"
}
# Update the tooltip
func update_tooltip_following_mouse_position():
var corrected_position = _current_mouse_pos \
- Vector2(
tooltip_node.rect_size.x / 2,
tooltip_node.rect_size.y / 2
)
# clamp TOP
if tooltip_node.tooltip_distance_to_edge_top(_current_mouse_pos) <= mouse_tooltip_margin:
corrected_position.y = mouse_tooltip_margin
# clamp BOTTOM
if tooltip_node.tooltip_distance_to_edge_bottom(_current_mouse_pos + tooltip_node.rect_size) <= mouse_tooltip_margin:
corrected_position.y = escoria.game_size.y - mouse_tooltip_margin - tooltip_node.rect_size.y
# clamp LEFT
if tooltip_node.tooltip_distance_to_edge_left(_current_mouse_pos - tooltip_node.rect_size/2) <= mouse_tooltip_margin:
corrected_position.x = mouse_tooltip_margin
# clamp RIGHT
if tooltip_node.tooltip_distance_to_edge_right(_current_mouse_pos + tooltip_node.rect_size/2) <= mouse_tooltip_margin:
corrected_position.x = escoria.game_size.x - mouse_tooltip_margin - tooltip_node.rect_size.x
tooltip_node.rect_position = corrected_position + tooltip_node.offset_from_cursor
func _on_action_finished():
$mouse_layer/verbs_menu.clear_tool_texture()
$mouse_layer/verbs_menu.iterate_actions_cursor(0)
func _on_event_done(_return_code: int, _event_name: String):
if _return_code == ESCExecution.RC_OK:
escoria.action_manager.clear_current_action()
$mouse_layer/verbs_menu.clear_tool_texture()
$tooltip_layer/tooltip.set_target("")
func _on_MenuButton_pressed() -> void:
pause_game()

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/inventory/inventory_ui.tscn" type="PackedScene" id=1]
[ext_resource path="res://addons/escoria-core/game/scenes/dialogs/esc_dialog_player.gd" type="Script" id=2]
[ext_resource path="res://addons/escoria-core/game/scenes/camera_player/camera.tscn" type="PackedScene" id=3]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/verbs_mouseicons.tscn" type="PackedScene" id=4]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/game.gd" type="Script" id=5]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/tooltip/target_tooltip.tscn" type="PackedScene" id=6]
[ext_resource path="res://addons/escoria-core/ui_library/menus/main_menu/main_menu.tscn" type="PackedScene" id=7]
[ext_resource path="res://addons/escoria-core/ui_library/menus/pause_menu/pause_menu.tscn" type="PackedScene" id=8]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/theme.tres" type="Theme" id=9]
[node name="game" type="Node2D"]
script = ExtResource( 5 )
main_menu = NodePath("CanvasLayer/main_menu")
pause_menu = NodePath("CanvasLayer/pause_menu")
editor_debug_mode = 1
ui_parent_control_node = NodePath("CanvasLayer/ui")
[node name="camera" parent="." instance=ExtResource( 3 )]
[node name="dialog_layer" type="CanvasLayer" parent="."]
layer = 3
[node name="ESCDialogsPlayer" type="Control" parent="dialog_layer"]
theme = ExtResource( 9 )
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="ui" type="Control" parent="CanvasLayer"]
anchor_top = 0.9
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 3
theme = ExtResource( 9 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/ui"]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/ui/HBoxContainer"]
margin_right = 58.0
margin_bottom = 90.0
[node name="MenuButton" type="Button" parent="CanvasLayer/ui/HBoxContainer/VBoxContainer"]
margin_right = 58.0
margin_bottom = 27.0
text = "Menu"
[node name="Spacer" type="Control" parent="CanvasLayer/ui/HBoxContainer"]
margin_left = 62.0
margin_right = 1186.0
margin_bottom = 90.0
size_flags_horizontal = 3
[node name="inventory_ui" parent="CanvasLayer/ui/HBoxContainer" instance=ExtResource( 1 )]
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 1190.0
margin_right = 1280.0
margin_bottom = 90.0
rect_scale = Vector2( 1, 1 )
[node name="pause_menu" parent="CanvasLayer" instance=ExtResource( 8 )]
visible = false
theme = ExtResource( 9 )
[node name="main_menu" parent="CanvasLayer" instance=ExtResource( 7 )]
visible = false
[node name="tooltip_layer" type="CanvasLayer" parent="."]
layer = 2
[node name="tooltip" parent="tooltip_layer" instance=ExtResource( 6 )]
mouse_filter = 2
theme = ExtResource( 9 )
bbcode_text = "[center][color=#000000][/color][/center]"
fit_content_height = true
[node name="mouse_layer" type="CanvasLayer" parent="."]
layer = 2
[node name="verbs_menu" parent="mouse_layer" instance=ExtResource( 4 )]
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 156.0
margin_top = 810.0
margin_right = 156.0
margin_bottom = 900.0
grow_horizontal = 0
size_flags_horizontal = 2
size_flags_vertical = 3
size_flags_stretch_ratio = 3.0
[connection signal="pressed" from="CanvasLayer/ui/HBoxContainer/VBoxContainer/MenuButton" to="." method="_on_MenuButton_pressed"]

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extends ESCInventory
# Whether the inventory is visible currently
var inventory_visible: bool = false
func _ready() -> void:
# Hide inventory by default
$FloatingInventory/panel.rect_position.x = \
ProjectSettings.get_setting("display/window/size/width")
func _on_inventory_button_pressed():
if $FloatingInventory/InventoryTween.is_active():
return
if inventory_visible:
hide_inventory()
else:
show_inventory()
func show_inventory():
$FloatingInventory/InventoryTween.stop_all()
$FloatingInventory/InventoryTween.remove_all()
$FloatingInventory/InventoryTween.interpolate_property(
$FloatingInventory/panel,
"rect_position:x",
$FloatingInventory/panel.rect_position.x,
$FloatingInventory/panel.rect_position.x - \
$FloatingInventory/panel.rect_size.x - \
$HBoxContainer/inventory_button.rect_size.x,
0.6
)
$FloatingInventory/InventoryTween.start()
yield($FloatingInventory/InventoryTween,"tween_all_completed")
$FloatingInventory/InventoryTween.stop_all()
inventory_visible = true
func hide_inventory():
$FloatingInventory/InventoryTween.stop_all()
$FloatingInventory/InventoryTween.remove_all()
$FloatingInventory/InventoryTween.interpolate_property(
$FloatingInventory/panel,
"rect_position:x",
$FloatingInventory/panel.rect_position.x,
$FloatingInventory/panel.rect_position.x + \
$FloatingInventory/panel.rect_size.x + \
$HBoxContainer/inventory_button.rect_size.x,
0.6
)
$FloatingInventory/InventoryTween.start()
yield($FloatingInventory/InventoryTween,"tween_all_completed")
$FloatingInventory/InventoryTween.stop_all()
inventory_visible = false

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/inventory/inventory_ui.gd" type="Script" id=1]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/images/inventory_bg.png" type="Texture" id=2]
[ext_resource path="res://addons/escoria-core/ui_library/inventory/esc_inventory_container.gd" type="Script" id=3]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/images/frame.png" type="Texture" id=5]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/images/inventory_icon.png" type="Texture" id=6]
[node name="inventory_ui" type="Control"]
anchor_right = 0.4
anchor_bottom = 0.4
margin_right = 768.0
margin_bottom = 540.0
rect_min_size = Vector2( 90, 90 )
rect_scale = Vector2( 0.4, 0.4 )
size_flags_horizontal = 0
size_flags_vertical = 3
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": true
}
inventory_ui_container = NodePath("FloatingInventory/panel/MarginContainer/ScrollContainer/container")
[node name="HBoxContainer" type="HBoxContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="inventory_button" type="TextureButton" parent="HBoxContainer"]
margin_right = 1280.0
margin_bottom = 900.0
size_flags_horizontal = 3
size_flags_vertical = 3
texture_normal = ExtResource( 6 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="frame" type="TextureRect" parent="HBoxContainer/inventory_button"]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 3
texture = ExtResource( 5 )
expand = true
stretch_mode = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FloatingInventory" type="CanvasLayer" parent="."]
[node name="panel" type="TextureRect" parent="FloatingInventory"]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -516.0
margin_top = -160.0
rect_min_size = Vector2( 0, 160 )
size_flags_horizontal = 3
size_flags_vertical = 3
texture = ExtResource( 2 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="FloatingInventory/panel"]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 3
custom_constants/margin_right = 20
custom_constants/margin_top = 20
custom_constants/margin_left = 20
custom_constants/margin_bottom = 20
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ScrollContainer" type="ScrollContainer" parent="FloatingInventory/panel/MarginContainer"]
margin_left = 20.0
margin_top = 80.0
margin_right = 496.0
margin_bottom = 80.0
size_flags_horizontal = 3
size_flags_vertical = 6
scroll_vertical_enabled = false
[node name="container" type="HBoxContainer" parent="FloatingInventory/panel/MarginContainer/ScrollContainer"]
margin_right = 476.0
size_flags_horizontal = 3
size_flags_vertical = 3
custom_constants/separation = 20
script = ExtResource( 3 )
[node name="InventoryTween" type="Tween" parent="FloatingInventory"]
[connection signal="pressed" from="HBoxContainer/inventory_button" to="." method="_on_inventory_button_pressed"]

View File

@@ -1,7 +0,0 @@
[plugin]
name="Escoria Return to Monkey Island UI"
description="Return to Monkey Island like UI for the Escoria Framework"
author="Arkitekt"
version="0.1.0"
script="plugin.gd"

View File

@@ -1,24 +0,0 @@
# Plugin script to initialize Escoria simple mouse UI
tool
extends EditorPlugin
# Override function to return the plugin name.
func get_plugin_name():
return "escoria-ui-return-monkey-island"
# Deregister UI
func disable_plugin():
print("Disabling plugin Escoria UI Simple Mouse.")
EscoriaPlugin.deregister_ui("res://addons/escoria-ui-return-monkey-island/game.tscn")
# Register UI with Escoria
func enable_plugin():
print("Enabling plugin Escoria UI Simple Mouse.")
if not EscoriaPlugin.register_ui(self, "res://addons/escoria-ui-return-monkey-island/game.tscn"):
get_editor_interface().set_plugin_enabled(
get_plugin_name(),
false
)

View File

@@ -1,6 +0,0 @@
[gd_resource type="Theme" load_steps=2 format=2]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/fonts/caslonantique.tres" type="DynamicFont" id=1]
[resource]
default_font = ExtResource( 1 )

View File

@@ -1,11 +0,0 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/tooltip/tooltip_target.gd" type="Script" id=2]
[node name="tooltip" type="RichTextLabel"]
bbcode_enabled = true
bbcode_text = "[center][color=#ffffff][/color][/center]"
scroll_active = false
script = ExtResource( 2 )
color = Color( 1, 1, 1, 1 )
offset_from_cursor = Vector2( 0, 0 )

View File

@@ -1,28 +0,0 @@
extends ESCTooltip
signal tooltip_size_updated
func update_tooltip_text():
# Need to update size of bbcode rect before updating the text itself otherwise on the
# first frame the text is wider than the default of 0 and ends up being really tall
# and setting the wrong vertical margin for the tooltip
update_size()
# We signal this here since the processing in this class happens AFTER input
# processing. We signal here to avoid "lagging" behind a frame since
# tooltips are presently dependent on the size of the bounding box around
# the rendered string.
emit_signal("tooltip_size_updated")
bbcode_text = "[center]"
bbcode_text += "[color=#" + color.to_html(false) + "]"
bbcode_text += current_target
bbcode_text += "[/color]"
bbcode_text += "[/center]"
# push_align(RichTextLabel.ALIGN_CENTER)
# push_color(color)
# append_bbcode(current_target)
# pop()
# pop()

View File

@@ -1,53 +0,0 @@
extends Control
var current_cursor_id: int = 0
onready var cursors: Array = $actions.get_children()
"""
This script is out of Escoria's scope. It controls the UI reaction to an
UI event (eg right click) to change the cursor accordingly.
"""
enum UI_ACTIONS_DIRECTION {
UP = 1,
DOWN = -1
}
func _ready():
if !Engine.is_editor_hint():
current_cursor_id = cursors.size()
iterate_actions_cursor(UI_ACTIONS_DIRECTION.UP)
func _process(delta):
$mouse_position.rect_global_position = get_global_mouse_position()
func iterate_actions_cursor(direction: int):
current_cursor_id += direction
if current_cursor_id > cursors.size() - 1:
current_cursor_id = 0
elif current_cursor_id < 0:
current_cursor_id = cursors.size() - 1
Input.set_custom_mouse_cursor(cursors[current_cursor_id].texture)
escoria.action_manager.set_current_action(cursors[current_cursor_id].name)
if $mouse_position/tool.texture != null:
clear_tool_texture()
func set_by_name(name: String) -> void:
for i in cursors.size():
if cursors[i].name == name:
current_cursor_id = i
break
Input.set_custom_mouse_cursor(cursors[current_cursor_id].texture)
escoria.action_manager.set_current_action(cursors[current_cursor_id].name)
func set_tool_texture(texture: Texture):
set_process(true)
$mouse_position/tool.texture = texture
func clear_tool_texture():
$mouse_position/tool.texture = null
set_process(false)

View File

@@ -1,91 +0,0 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/verbs_mouseicons.gd" type="Script" id=1]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/cursors/cursor_examine.png" type="Texture" id=2]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/cursors/cursor_tool.png" type="Texture" id=3]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/cursors/cursor_dialog.png" type="Texture" id=4]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/cursors/cursor_foot.png" type="Texture" id=5]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/cursors/cursor_hand.png" type="Texture" id=6]
[node name="verbs_menu" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="actions" type="HBoxContainer" parent="."]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="walk" type="TextureRect" parent="actions"]
margin_left = 94.0
margin_top = 418.0
margin_right = 158.0
margin_bottom = 482.0
size_flags_horizontal = 6
size_flags_vertical = 6
texture = ExtResource( 5 )
[node name="look" type="TextureRect" parent="actions"]
margin_left = 350.0
margin_top = 418.0
margin_right = 414.0
margin_bottom = 482.0
size_flags_horizontal = 6
size_flags_vertical = 6
texture = ExtResource( 2 )
[node name="pickup" type="TextureRect" parent="actions"]
margin_left = 607.0
margin_top = 418.0
margin_right = 671.0
margin_bottom = 482.0
size_flags_horizontal = 6
size_flags_vertical = 6
texture = ExtResource( 6 )
[node name="use" type="TextureRect" parent="actions"]
margin_left = 864.0
margin_top = 418.0
margin_right = 928.0
margin_bottom = 482.0
size_flags_horizontal = 6
size_flags_vertical = 6
texture = ExtResource( 3 )
[node name="talk" type="TextureRect" parent="actions"]
margin_left = 1121.0
margin_top = 418.0
margin_right = 1185.0
margin_bottom = 482.0
size_flags_horizontal = 6
size_flags_vertical = 6
texture = ExtResource( 4 )
[node name="mouse_position" type="Control" parent="."]
margin_left = 546.519
margin_top = 524.76
margin_right = 546.519
margin_bottom = 524.76
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="tool" type="TextureRect" parent="mouse_position"]
margin_left = 46.4475
margin_top = 45.6984
margin_right = 86.4475
margin_bottom = 85.6984
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}