docs: Automatic update of API docs

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StraToN committed 2021-10-25 07:00:14 +00:00
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. --> <!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# dialog\_box\_inset.gd # avatar\_dialog\_player.gd
**Extends:** [PanelContainer](../PanelContainer) **Extends:** [Popup](../Popup)
## Description ## Description
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. --> <!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# dialog\_label.gd # floating\_dialog\_player.gd
**Extends:** [RichTextLabel](../RichTextLabel) **Extends:** [RichTextLabel](../RichTextLabel)
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# load\_game.gd
**Extends:** [Control](../Control)
## Description
A container for loading from a save slot
## Property Descriptions
### slot\_ui\_scene
```gdscript
export var slot_ui_scene = "[Object:null]"
```
The scene to display a slot
## Method Descriptions
### refresh\_savegames
```gdscript
func refresh_savegames()
```
Create the slots from the list of savegames
## Signals
- signal back_button_pressed(): Emitted when the back button is pressed
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# load\_save\_slot.gd
**Extends:** [Button](../Button)
## Description
## Method Descriptions
### set\_slot\_name\_date
```gdscript
func set_slot_name_date(p_name: String, p_date: String)
```
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. --> <!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# verbs\_menu\_scumm9.gd # main\_menu.gd
**Extends:** [Control](../Control) **Extends:** [Control](../Control)
## Description ## Description
A simple main menu
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# options.gd
**Extends:** [Control](../Control)
## Description
An options menu
## Property Descriptions
### backup\_settings
```gdscript
var backup_settings
```
The current settings
### settings\_changed
```gdscript
var settings_changed
```
The settings changed
## Method Descriptions
### show
```gdscript
func show()
```
Show the options
### initialize\_options
```gdscript
func initialize_options(p_settings)
```
Set the sliders to the values of the settings
#### Parameters
- p_settings: The settings to use
## Signals
- signal back_button_pressed(): The back button was pressed
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# overwrite\_confirm\_popup.gd
**Extends:** [PopupDialog](../PopupDialog)
## Description
## Signals
- signal confirm_yes():
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# pause\_menu.gd
**Extends:** [Control](../Control)
## Description
A menu shown in game
## Method Descriptions
### set\_save\_enabled
```gdscript
func set_save_enabled(p_enabled: bool)
```
Set wether saving is enabled currently
#### Parameters
- p_enabled: Enable or disable saving
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# room\_select.gd
**Extends:** [OptionButton](../OptionButton)
## Description
A small utility to quickly switch to a room while developing
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# save\_game.gd
**Extends:** [Control](../Control)
## Description
A container for saving to a save slot
## Property Descriptions
### slot\_ui\_scene
```gdscript
export var slot_ui_scene = "[Object:null]"
```
The scene to display a slot
## Method Descriptions
### refresh\_savegames
```gdscript
func refresh_savegames()
```
Create the slots from the list of savegames
## Signals
- signal back_button_pressed(): Emitted when the back button is pressed
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# save\_name\_popup.gd
**Extends:** [PopupDialog](../PopupDialog)
## Description
## Signals
- signal savegame_name_ok(savegame_name):
- signal savegame_cancel():
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. --> <!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# text\_dialog\_choice.gd # text\_dialog\_chooser.gd
**Extends:** [ESCDialogOptionsChooser](../ESCDialogOptionsChooser) < [Node](../Node) **Extends:** [ESCDialogOptionsChooser](../ESCDialogOptionsChooser) < [Node](../Node)
## Description ## Description
A simple dialog chooser that shows selectable lines of text
Supports timeout and avatar display
## Property Descriptions ## Property Descriptions
### color\_normal ### color\_normal
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func show_chooser() func show_chooser()
``` ```
Show the chooser
### hide\_chooser ### hide\_chooser
```gdscript ```gdscript
func hide_chooser() func hide_chooser()
``` ```
Hide the chooser