Merge branch 'gymkhana/main' of git.fosil.eu:gymkhana/gymkhana into gymkhana/main
This commit is contained in:
@@ -1,3 +1,7 @@
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:exit_scene
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:action1
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play_snd res://game/sfx/sounds/doorOpen_2.ogg
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change_scene "res://game/rooms/room02/room02.tscn"
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change_scene "res://gymkhana/rooms/trasera_cocina/trasera_cocina.tscn"
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:action2
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play_snd res://game/sfx/sounds/doorOpen_2.ogg
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change_scene "res://gymkhana/rooms/trasera_cocina/trasera_cocina.tscn"
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@@ -21,7 +21,7 @@ script = ExtResource( 6 )
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__meta__ = {
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"_edit_vertical_guides_": [ ]
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}
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global_id = "room1"
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global_id = "home"
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esc_script = "res://gymkhana/rooms/home/esc/room01.esc"
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player_scene = ExtResource( 4 )
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camera_limits = [ Rect2( 0, 0, 1280, 550 ) ]
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@@ -88,11 +88,10 @@ script = ExtResource( 5 )
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global_id = "r1_r_exit"
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esc_script = "res://gymkhana/rooms/home/esc/right_exit.esc"
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is_exit = true
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tooltip_name = "Exit to room 2"
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tooltip_name = "Exit to Trasera cocina"
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default_action = "walk"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
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polygon = PoolVector2Array( 1173, 63, 1278, 106, 1278, 420, 1172, 356 )
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@@ -107,11 +106,10 @@ script = ExtResource( 5 )
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global_id = "r1_wall_item1"
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esc_script = "res://gymkhana/rooms/home/esc/wall_item.esc"
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tooltip_name = "This is action1"
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tooltip2_name = "This is action2"
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combine_when_selected_action_is_in = [ ]
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inventory_texture = ExtResource( 10 )
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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tooltip2_name = "This is action2"
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[node name="Art1" type="Sprite" parent="Hotspots/artwork1"]
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position = Vector2( 470, 140 )
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@@ -134,7 +132,6 @@ custom_fonts/font = ExtResource( 3 )
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text = "If you look at this object, the character's
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speech will appear above his head"
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__meta__ = {
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"_edit_use_anchors_": false,
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"_editor_description_": ""
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}
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@@ -148,7 +145,6 @@ default_action = "action2"
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combine_when_selected_action_is_in = [ ]
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inventory_texture = ExtResource( 9 )
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="Art12" type="Sprite" parent="Hotspots/artwork2"]
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position = Vector2( 830, 140 )
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@@ -184,7 +180,6 @@ is_trigger = true
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player_orients_on_arrival = false
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/trigger_talk"]
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polygon = PoolVector2Array( 1027, 352, 1187, 502, 1249.67, 445.131, 1123, 351 )
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