diff --git a/addons/escoria-wizard/CharacterCreator.gd b/addons/escoria-wizard/CharacterCreator.gd index 3ab63771..742a0869 100644 --- a/addons/escoria-wizard/CharacterCreator.gd +++ b/addons/escoria-wizard/CharacterCreator.gd @@ -27,8 +27,9 @@ const DIR_UP_LEFT = "upleft" const DIR_LIST_8 = [DIR_UP, DIR_UP_RIGHT, DIR_RIGHT, DIR_DOWN_RIGHT, DIR_DOWN, DIR_DOWN_LEFT, \ DIR_LEFT, DIR_UP_LEFT] - const DIR_LIST_4 = [DIR_UP, DIR_RIGHT, DIR_DOWN, DIR_LEFT] +const DIR_LIST_2 = [DIR_RIGHT, DIR_LEFT] +const DIR_LIST_1 = [DIR_DOWN] const TYPE_WALK = "walk" const TYPE_TALK = "talk" @@ -136,8 +137,9 @@ func character_creator_reset() -> void: get_node(DIR_COUNT_NODE).get_node("four_directions").pressed = true # For unknown reasons the above doesn't cause the trigger to fire so manual steps required - if get_node(DIR_COUNT_NODE).get_node("eight_directions").pressed: - get_node(DIR_COUNT_NODE).get_node("eight_directions").pressed = false + get_node(DIR_COUNT_NODE).get_node("eight_directions").pressed = false + get_node(DIR_COUNT_NODE).get_node("two_directions").pressed = false + get_node(DIR_COUNT_NODE).get_node("one_direction").pressed = false get_node(ANIM_TYPE_NODE).get_node("walk_checkbox").pressed = true animation_type_selected = "walk" @@ -311,7 +313,8 @@ func setup_test_data() -> void: get_node(NO_SPRITESHEET_NODE).visible = false get_node(DIR_COUNT_NODE).get_node("eight_directions").pressed = true - get_node(DIR_COUNT_NODE).get_node("four_directions").pressed = false + for loop in ["four_directions", "two_directions", "one_direction"]: + get_node(DIR_COUNT_NODE).get_node(loop).pressed = false reset_arrow_colours() @@ -845,8 +848,12 @@ func spritesheet_on_export_button_pressed() -> void: if get_node(DIR_COUNT_NODE).get_node("four_directions").pressed: dirnames = DIR_LIST_4 - else: + elif get_node(DIR_COUNT_NODE).get_node("eight_directions").pressed: dirnames = DIR_LIST_8 + elif get_node(DIR_COUNT_NODE).get_node("two_directions").pressed: + dirnames = DIR_LIST_2 + else: + dirnames = DIR_LIST_1 for dirloop in dirnames: anim_name = "%s_%s" % [TYPE_WALK, dirloop] @@ -935,28 +942,58 @@ func directions_on_eight_directions_pressed() -> void: # Don't let them untick all boxes get_node(DIR_COUNT_NODE).get_node("eight_directions").pressed = true - get_node(DIR_COUNT_NODE).get_node("four_directions").pressed = false - + for loop in ["four_directions", "two_directions", "one_direction"]: + get_node(DIR_COUNT_NODE).get_node(loop).pressed = false reset_arrow_colours() # If 4 directions was already selected, don't let it be unselected. -# If 8 directions was selected, unselect it. Also if the previously selected direction was -# a diagonal, reset the selection to up as the diagonal is no longer valid. +# If previously selected direction is now invalid, change it to a valid one. func directions_on_four_directions_pressed() -> void: if not get_node(DIR_COUNT_NODE).get_node("four_directions").pressed: # Don't let them untick all boxes get_node(DIR_COUNT_NODE).get_node("four_directions").pressed = true else: - # Current direction is diagonal + # Current direction is illegal + for loop in ["eight_directions", "two_directions", "one_direction"]: + get_node(DIR_COUNT_NODE).get_node(loop).pressed = false if not direction_selected in DIR_LIST_4: direction_selected = DIR_UP activate_direction(DIR_UP) - - get_node(DIR_COUNT_NODE).get_node("eight_directions").pressed = false reset_arrow_colours() +# If 2 directions was already selected, don't let it be unselected. +# If previously selected direction is now invalid, change it to a valid one. +func directions_on_two_directions_pressed() -> void: + if not get_node(DIR_COUNT_NODE).get_node("two_directions").pressed: + # Don't let them untick all boxes + get_node(DIR_COUNT_NODE).get_node("two_directions").pressed = true + else: + for loop in ["eight_directions", "four_directions", "one_direction"]: + get_node(DIR_COUNT_NODE).get_node(loop).pressed = false + # Current direction is illegal + if not direction_selected in DIR_LIST_2: + direction_selected = DIR_RIGHT + activate_direction(DIR_RIGHT) + reset_arrow_colours() + + +# If 1 direction was already selected, don't let it be unselected. +# If previously selected direction is now invalid, change it to a valid one. +func directions_on_one_direction_pressed() -> void: + if not get_node(DIR_COUNT_NODE).get_node("one_direction").pressed: + # Don't let them untick all boxes + get_node(DIR_COUNT_NODE).get_node("one_direction").pressed = true + else: + for loop in ["eight_directions", "four_directions", "two_directions"]: + get_node(DIR_COUNT_NODE).get_node(loop).pressed = false + # Current direction is illegal + if not direction_selected in DIR_LIST_1: + direction_selected = DIR_DOWN + activate_direction(DIR_DOWN) + reset_arrow_colours() + # Returns the currently selected animation type func return_current_animation_type() -> String: var animation_type: String = "" @@ -1083,12 +1120,34 @@ func get_metadata_array_offset(dir_to_retrieve = "default", anim_type = "default # updating the direction arrow sprite was causing issues due to Godot storing the # sprite by reference rather than by value. It was easier to duplicate the sprites/buttons. func reset_arrow_colours() -> void: - var current_animation_type = return_current_animation_type() - var current_animation_name + var arrows = get_tree().get_nodes_in_group("direction_buttons") + for arrow in arrows: + arrow.visible = false - for dir in DIR_LIST_8: - current_animation_name = "%s_%s" % [current_animation_type, dir] + get_node(ARROWS_NODE).get_node("Container_up").get_node("ColorRectSpacer").visible = false + get_node(ARROWS_NODE).get_node("Container_left").get_node("ColorRectSpacer").visible = false + get_node(ARROWS_NODE).get_node("Container_down").get_node("ColorRectSpacer").visible = false + var dir_list=DIR_LIST_8 + if get_node(DIR_COUNT_NODE).get_node("four_directions").pressed: + dir_list=DIR_LIST_4 + if not direction_selected in DIR_LIST_4: + direction_selected = DIR_UP +# get_node(ARROWS_NODE).get_node("Container_up").get_node("ColorRectSpacer").visible = true + if get_node(DIR_COUNT_NODE).get_node("two_directions").pressed: + dir_list=DIR_LIST_2 + if not direction_selected in DIR_LIST_2: + direction_selected = DIR_RIGHT + get_node(ARROWS_NODE).get_node("Container_up").get_node("ColorRectSpacer").visible = true + get_node(ARROWS_NODE).get_node("Container_down").get_node("ColorRectSpacer").visible = true + if get_node(DIR_COUNT_NODE).get_node("one_direction").pressed: + dir_list=DIR_LIST_1 + if not direction_selected in DIR_LIST_1: + direction_selected = DIR_DOWN + get_node(ARROWS_NODE).get_node("Container_up").get_node("ColorRectSpacer").visible = true + get_node(ARROWS_NODE).get_node("Container_left").get_node("ColorRectSpacer").visible = true + + for dir in dir_list: if anim_metadata[get_metadata_array_offset(dir)][METADATA_SPRITESHEET_FIRST_FRAME] > 0: get_node(ARROWS_NODE).get_node("Container_%s" % dir).get_node("set_dir_%s" % dir).visible = true get_node(ARROWS_NODE).get_node("Container_%s" % dir).get_node("unset_dir_%s" % dir).visible = false @@ -1096,17 +1155,6 @@ func reset_arrow_colours() -> void: get_node(ARROWS_NODE).get_node("Container_%s" % dir).get_node("set_dir_%s" % dir).visible = false get_node(ARROWS_NODE).get_node("Container_%s" % dir).get_node("unset_dir_%s" % dir).visible = true - if get_node(DIR_COUNT_NODE).get_node("four_directions").pressed: - var arrows = get_tree().get_nodes_in_group("8_direction_buttons") - - for arrow in arrows: - arrow.visible = false - - # Current direction is diagonal - if not direction_selected in DIR_LIST_4: - direction_selected = DIR_UP - activate_direction(DIR_UP) - # This works when you change between animation types # eg. walk and talk - to ensure that the arrow will get changed back from selected with stored # animation to selected with unstored animation if needs be. It also resets the preview. @@ -1193,8 +1241,12 @@ func export_player(scene_name) -> void: if get_node(DIR_COUNT_NODE).get_node("eight_directions").pressed: num_directions = 8 - else: + if get_node(DIR_COUNT_NODE).get_node("four_directions").pressed: num_directions = 4 + if get_node(DIR_COUNT_NODE).get_node("two_directions").pressed: + num_directions = 2 + else: + num_directions = 1 var new_character = ESCPlayer.new() new_character.name = get_node(NAME_NODE).get_node("node_name").text @@ -1218,11 +1270,21 @@ func export_player(scene_name) -> void: start_angle_array = [315, 45, 135, 225] angle_size = 90 dirnames = DIR_LIST_4 - else: + elif get_node(DIR_COUNT_NODE).get_node("eight_directions").pressed: num_directions = 8 start_angle_array = [338, 22, 69, 114, 159, 204, 249, 294] angle_size = 45 dirnames = DIR_LIST_8 + elif get_node(DIR_COUNT_NODE).get_node("two_directions").pressed: + num_directions = 2 + start_angle_array = [0, 180] + angle_size = 180 + dirnames = DIR_LIST_2 + else: + num_directions = 1 + start_angle_array = [0] + angle_size = 360 + dirnames = DIR_LIST_1 for loop in range(num_directions): # Need to create new objects here each time in order to avoid having multiple references @@ -1330,10 +1392,12 @@ func export_generate_animations(character_node, num_directions) -> void: var largest_frame_dimensions: Vector2 = Vector2.ZERO var sprite_frames = SpriteFrames.new() - if num_directions == 4: - direction_names = DIR_LIST_4 - else: - direction_names = DIR_LIST_8 + + match num_directions: + 1: direction_names = DIR_LIST_1 + 2: direction_names = DIR_LIST_2 + 4: direction_names = DIR_LIST_4 + 8: direction_names = DIR_LIST_8 for animtype in [TYPE_WALK, TYPE_TALK, TYPE_IDLE]: for anim_dir in direction_names: @@ -1392,7 +1456,10 @@ func export_generate_animations(character_node, num_directions) -> void: progress_bar_update("Adding sprite frames to node") animated_sprite.frames = sprite_frames - animated_sprite.animation = "%s_%s" % [TYPE_IDLE, DIR_DOWN] + if num_directions == 2: + animated_sprite.animation = "%s_%s" % [TYPE_IDLE, DIR_RIGHT] + else: + animated_sprite.animation = "%s_%s" % [TYPE_IDLE, DIR_DOWN] animated_sprite.position.y = -(largest_frame_dimensions.y / 2) # Place feet at (0,0) character_node.add_child(animated_sprite) # Making the owner "character_node" rather than "get_tree().edited_scene_root" means that diff --git a/addons/escoria-wizard/CharacterCreator.tscn b/addons/escoria-wizard/CharacterCreator.tscn index 86f7d4fd..d7ec57f9 100644 --- a/addons/escoria-wizard/CharacterCreator.tscn +++ b/addons/escoria-wizard/CharacterCreator.tscn @@ -219,7 +219,7 @@ margin_right = 295.0 margin_bottom = 80.0 rect_min_size = Vector2( 200, 0 ) hint_tooltip = "The directory on disk where the character scene will be saved." -text = "res://game/characters" +text = "res://" editable = false caret_blink = true caret_blink_speed = 0.5 @@ -268,17 +268,31 @@ margin_bottom = 52.0 custom_constants/separation = 50 alignment = 1 -[node name="four_directions" type="CheckBox" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/directions/HBoxContainer"] +[node name="one_direction" type="CheckBox" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/directions/HBoxContainer"] +margin_left = 53.0 +margin_right = 89.0 +margin_bottom = 24.0 +hint_tooltip = "Create 4 directions of animation" +text = "1" + +[node name="two_directions" type="CheckBox" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/directions/HBoxContainer"] margin_left = 139.0 margin_right = 175.0 margin_bottom = 24.0 hint_tooltip = "Create 4 directions of animation" +text = "2" + +[node name="four_directions" type="CheckBox" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/directions/HBoxContainer"] +margin_left = 225.0 +margin_right = 261.0 +margin_bottom = 24.0 +hint_tooltip = "Create 4 directions of animation" pressed = true text = "4" [node name="eight_directions" type="CheckBox" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/directions/HBoxContainer"] -margin_left = 225.0 -margin_right = 261.0 +margin_left = 311.0 +margin_right = 347.0 margin_bottom = 24.0 hint_tooltip = "Create 8 directions of animation" text = "8" @@ -370,18 +384,16 @@ margin_bottom = 200.0 [node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer"] margin_right = 110.0 -margin_bottom = 92.0 +margin_bottom = 8.0 custom_constants/margin_left = 5 [node name="GridContainer" type="GridContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2"] margin_left = 5.0 margin_right = 110.0 -margin_bottom = 92.0 +margin_bottom = 8.0 columns = 3 [node name="Container_upleft" type="MarginContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer"] -margin_right = 28.0 -margin_bottom = 28.0 [node name="set_dir_upleft" type="TextureButton" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer/Container_upleft" groups=["8_direction_buttons", "direction_buttons"]] visible = false @@ -404,9 +416,8 @@ texture_pressed = ExtResource( 6 ) texture_hover = ExtResource( 6 ) [node name="Container_up" type="MarginContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer"] -margin_left = 32.0 -margin_right = 60.0 -margin_bottom = 28.0 +margin_left = 4.0 +margin_right = 4.0 [node name="set_dir_up" type="TextureButton" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer/Container_up" groups=["direction_buttons"]] visible = false @@ -419,19 +430,25 @@ texture_pressed = ExtResource( 23 ) texture_hover = ExtResource( 23 ) [node name="unset_dir_up" type="TextureButton" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer/Container_up" groups=["direction_buttons"]] +visible = false margin_right = 28.0 margin_bottom = 28.0 hint_tooltip = "Up animation (unconfigured)" toggle_mode = true -pressed = true texture_normal = ExtResource( 20 ) texture_pressed = ExtResource( 18 ) texture_hover = ExtResource( 18 ) -[node name="Container_upright" type="MarginContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer"] -margin_left = 64.0 -margin_right = 92.0 +[node name="ColorRectSpacer" type="ColorRect" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer/Container_up"] +visible = false +modulate = Color( 0.235294, 0.341176, 0.290196, 1 ) +margin_right = 28.0 margin_bottom = 28.0 +rect_min_size = Vector2( 28, 28 ) + +[node name="Container_upright" type="MarginContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer"] +margin_left = 8.0 +margin_right = 8.0 [node name="unset_dir_upright" type="TextureButton" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer/Container_upright" groups=["8_direction_buttons", "direction_buttons"]] visible = false @@ -454,9 +471,8 @@ texture_pressed = ExtResource( 24 ) texture_hover = ExtResource( 24 ) [node name="Container_left" type="MarginContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer"] -margin_top = 32.0 -margin_right = 28.0 -margin_bottom = 60.0 +margin_top = 4.0 +margin_bottom = 4.0 [node name="set_dir_left" type="TextureButton" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer/Container_left" groups=["direction_buttons"]] visible = false @@ -469,6 +485,7 @@ texture_pressed = ExtResource( 26 ) texture_hover = ExtResource( 26 ) [node name="unset_dir_left" type="TextureButton" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer/Container_left" groups=["direction_buttons"]] +visible = false margin_right = 28.0 margin_bottom = 28.0 hint_tooltip = "Left animation (unconfigured)" @@ -477,17 +494,24 @@ texture_normal = ExtResource( 21 ) texture_pressed = ExtResource( 13 ) texture_hover = ExtResource( 13 ) +[node name="ColorRectSpacer" type="ColorRect" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer/Container_left"] +visible = false +modulate = Color( 0.235294, 0.341176, 0.290196, 1 ) +margin_right = 28.0 +margin_bottom = 28.0 +rect_min_size = Vector2( 28, 28 ) + [node name="Container_centre" type="MarginContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer"] -margin_left = 32.0 -margin_top = 32.0 -margin_right = 60.0 -margin_bottom = 60.0 +margin_left = 4.0 +margin_top = 4.0 +margin_right = 4.0 +margin_bottom = 4.0 [node name="Container_right" type="MarginContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer"] -margin_left = 64.0 -margin_top = 32.0 -margin_right = 92.0 -margin_bottom = 60.0 +margin_left = 8.0 +margin_top = 4.0 +margin_right = 8.0 +margin_bottom = 4.0 [node name="set_dir_right" type="TextureButton" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer/Container_right" groups=["direction_buttons"]] visible = false @@ -500,6 +524,7 @@ texture_pressed = ExtResource( 4 ) texture_hover = ExtResource( 4 ) [node name="unset_dir_right" type="TextureButton" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer/Container_right" groups=["direction_buttons"]] +visible = false margin_right = 28.0 margin_bottom = 28.0 hint_tooltip = "Right animation (unconfigured)" @@ -509,9 +534,8 @@ texture_pressed = ExtResource( 2 ) texture_hover = ExtResource( 2 ) [node name="Container_downleft" type="MarginContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer"] -margin_top = 64.0 -margin_right = 28.0 -margin_bottom = 92.0 +margin_top = 8.0 +margin_bottom = 8.0 [node name="unset_dir_downleft" type="TextureButton" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer/Container_downleft" groups=["8_direction_buttons", "direction_buttons"]] visible = false @@ -534,10 +558,10 @@ texture_pressed = ExtResource( 10 ) texture_hover = ExtResource( 10 ) [node name="Container_down" type="MarginContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer"] -margin_left = 32.0 -margin_top = 64.0 -margin_right = 60.0 -margin_bottom = 92.0 +margin_left = 4.0 +margin_top = 8.0 +margin_right = 4.0 +margin_bottom = 8.0 [node name="set_dir_down" type="TextureButton" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer/Container_down" groups=["direction_buttons"]] visible = false @@ -550,6 +574,7 @@ texture_pressed = ExtResource( 5 ) texture_hover = ExtResource( 5 ) [node name="unset_dir_down" type="TextureButton" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer/Container_down" groups=["direction_buttons"]] +visible = false margin_right = 28.0 margin_bottom = 28.0 hint_tooltip = "Down animation (unconfigured)" @@ -558,11 +583,18 @@ texture_normal = ExtResource( 8 ) texture_pressed = ExtResource( 33 ) texture_hover = ExtResource( 33 ) +[node name="ColorRectSpacer" type="ColorRect" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer/Container_down"] +visible = false +modulate = Color( 0.235294, 0.341176, 0.290196, 1 ) +margin_right = 28.0 +margin_bottom = 28.0 +rect_min_size = Vector2( 28, 28 ) + [node name="Container_downright" type="MarginContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer"] -margin_left = 64.0 -margin_top = 64.0 -margin_right = 92.0 -margin_bottom = 92.0 +margin_left = 8.0 +margin_top = 8.0 +margin_right = 8.0 +margin_bottom = 8.0 [node name="set_dir_downright" type="TextureButton" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer/Container_downright" groups=["8_direction_buttons", "direction_buttons"]] visible = false @@ -585,7 +617,7 @@ texture_pressed = ExtResource( 22 ) texture_hover = ExtResource( 22 ) [node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer"] -margin_top = 96.0 +margin_top = 12.0 margin_right = 110.0 margin_bottom = 161.0 size_flags_horizontal = 3 @@ -596,7 +628,7 @@ custom_constants/margin_left = 15 visible = false margin_left = 15.0 margin_right = 110.0 -margin_bottom = 65.0 +margin_bottom = 149.0 hint_tooltip = "Mirror opposite direction's animation" text = "Mirror" @@ -1219,6 +1251,7 @@ window_title = "Open a Directory" mode = 2 [node name="InformationWindows" type="Control" parent="."] +visible = false margin_left = 50.0 margin_top = 50.0 margin_right = 1240.0 @@ -1402,6 +1435,8 @@ you will lose your current character. [connection signal="text_changed" from="VBoxContainer/HBoxContainer/configuration/VBoxContainer/node_name/MarginContainer2/GridContainer/node_name" to="." method="nodename_on_node_name_text_changed"] [connection signal="pressed" from="VBoxContainer/HBoxContainer/configuration/VBoxContainer/node_name/MarginContainer2/GridContainer/character_path_change_button" to="." method="_on_character_path_change_button_pressed"] +[connection signal="pressed" from="VBoxContainer/HBoxContainer/configuration/VBoxContainer/directions/HBoxContainer/one_direction" to="." method="directions_on_one_direction_pressed"] +[connection signal="pressed" from="VBoxContainer/HBoxContainer/configuration/VBoxContainer/directions/HBoxContainer/two_directions" to="." method="directions_on_two_directions_pressed"] [connection signal="pressed" from="VBoxContainer/HBoxContainer/configuration/VBoxContainer/directions/HBoxContainer/four_directions" to="." method="directions_on_four_directions_pressed"] [connection signal="pressed" from="VBoxContainer/HBoxContainer/configuration/VBoxContainer/directions/HBoxContainer/eight_directions" to="." method="directions_on_eight_directions_pressed"] [connection signal="pressed" from="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer/walk_checkbox" to="." method="animation_on_walk_checkbox_pressed"]