Initial commit of Escoria-Reloaded. Still a lot of missing stuff.
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# Escoria Rewrite
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Libre framework for the creation of point-and-click adventure games with
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the MIT-licensed multi-platform game engine [Godot Engine](https://godotengine.org).
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This repository is big rewrite of the original Escoria framework (see https://github.com/godotengine/escoria/tree/master).
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Its purpose is to make Escoria work as a plugin for Godot Engine editor, instead of being a collection of scripts and scenes.
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It is intended to be easier to use and easier to maintain. It is designed so that you can claim it for yourself and modify it to match
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the needs of your specific game and team.
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Escoria should always be compatible with the current stable version of Godot Engine, and you should use
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If you're encountering issues or incompatibilities, please raise an issue on [Escoria's Github repository](https://github.com/godotengine/escoria/issues).
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## History
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This framework was initially developed for the adventure game
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[The Interactive Adventures of Dog Mendonça and Pizzaboy®](http://store.steampowered.com/app/330420)
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and later streamlined for broader usages and open sourced as promised
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to the backers of the Dog Mendonça Kickstarter campaign.
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## Usage
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## Documentation
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## Licensing
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This framework (scripts, scenes) is distributed under the MIT license,
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as described in the LICENSE file.
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### Art credits
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### Sound credits
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### Font
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