Initial commit of Escoria-Reloaded. Still a lot of missing stuff.

This commit is contained in:
Julian Murgia
2020-12-17 16:24:25 +01:00
commit f26d96f115
1794 changed files with 89611 additions and 0 deletions

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escterrain.gd" type="Script" id=1]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escbackground.gd" type="Script" id=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/eschotspot.gd" type="Script" id=3]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escroom.gd" type="Script" id=4]
[sub_resource type="NavigationPolygon" id=1]
[node name="room" type="Node2D"]
script = ExtResource( 4 )
[node name="ESCBackground" type="TextureRect" parent="."]
margin_right = 40.0
margin_bottom = 40.0
mouse_filter = 2
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="walkable_area" type="Navigation2D" parent="."]
script = ExtResource( 1 )
[node name="area" type="NavigationPolygonInstance" parent="walkable_area"]
navpoly = SubResource( 1 )
[node name="Hotspots" type="Node2D" parent="."]
[node name="ESCHotspot" type="Area2D" parent="Hotspots"]
script = ExtResource( 3 )
dialog_color = Color( 1, 1, 1, 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/ESCHotspot"]
polygon = PoolVector2Array( 105, 65, 157, 47, 186, 118, 87, 134, 77, 87 )