Initial commit of Escoria-Reloaded. Still a lot of missing stuff.

This commit is contained in:
Julian Murgia
2020-12-17 16:24:25 +01:00
commit f26d96f115
1794 changed files with 89611 additions and 0 deletions

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:look
say player "It's a sheet of blank paper."
stop
:pickup
set_global i/r5_empty_sheet true
set_active r5_empty_sheet false
# The following action is deactivated because r5_pen ESXC script holds a similar action that is configured as one-way
# You can try to uncomment this action here and test that action will work in both ways but with slightly different execution
#:use r5_pen
#say player "Ok, let's write down something on this paper."
#set_angle player 0
#wait 2
#set_angle player 180
#say player "Alright! I wrote something on it."
#set_global i/r5_empty_sheet false
#set_global i/r5_filled_sheet true

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
[ext_resource path="res://game/rooms/room5/items/empty_sheet.png" type="Texture" id=2]
[ext_resource path="res://game/items/inventory/empty_sheet_escinventoryitem.tscn" type="PackedScene" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 86.9568, 115.211 )
[node name="empty_sheet" type="Sprite"]
texture = ExtResource( 2 )
script = ExtResource( 1 )
global_id = "r5_empty_sheet"
esc_script = "res://game/items/escitems/empty_sheet.esc"
tooltip_name = "Sheet"
default_action = "look"
combine_if_action_used_among = PoolStringArray( "use" )
use_from_inventory_only = true
inventory_item_scene_file = ExtResource( 3 )
dialog_color = Color( 1, 1, 1, 1 )
[node name="Area2D" type="Area2D" parent="."]
rotation = 0.0218604
scale = Vector2( 0.683022, 0.519355 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 1 )

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:look
say player "'Dear Escoria developer: I hope you're having fun right now!'"
stop
:use character
say player "I'll give you this!"

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
[ext_resource path="res://game/items/inventory/filled_sheet_escinventoryitem.tscn" type="PackedScene" id=2]
[node name="filled_sheet" type="Sprite"]
script = ExtResource( 1 )
global_id = "r5_filled_sheet"
esc_script = "res://game/items/escitems/filled_sheet.esc"
tooltip_name = "Filled sheet"
default_action = "look"
combine_if_action_used_among = PoolStringArray( "use", "give" )
use_from_inventory_only = true
inventory_item_scene_file = ExtResource( 2 )
dialog_color = Color( 1, 1, 1, 1 )

13
game/items/escitems/pen.esc Executable file
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:look
say player "It's a pen."
stop
:pickup
set_global i/r5_pen true
set_active r5_pen false
:use r5_empty_sheet
say player "So, let's see..."
set_global i/r5_pen false
set_global i/r5_empty_sheet false
set_global i/r5_filled_sheet true

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
[ext_resource path="res://game/rooms/room5/items/pen.png" type="Texture" id=2]
[ext_resource path="res://game/items/inventory/pen_escinventoryitem.tscn" type="PackedScene" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 51.8881, 43.8187 )
[node name="pen" type="Sprite"]
texture = ExtResource( 2 )
script = ExtResource( 1 )
global_id = "r5_pen"
esc_script = "res://game/items/escitems/pen.esc"
tooltip_name = "Pen"
default_action = "look"
combine_if_action_used_among = PoolStringArray( "use" )
combine_is_one_way = true
use_from_inventory_only = true
inventory_item_scene_file = ExtResource( 3 )
dialog_color = Color( 1, 1, 1, 1 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 1 )

16
game/items/escitems/wrench.esc Executable file
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:look
say player "That's a wrench on the floor." [!i/r5_wrench]
say player "It seems even more useful now that I picked it up." [i/r5_wrench]
stop
:pickup
set_global i/r5_wrench true
set_active r5_wrench false
:use r5_wall_item
> [r5_wall_item_state_round]
set_state r5_wall_item state_square
set_global r5_wall_item_state_round false
stop
set_state r5_wall_item state_round
set_global r5_wall_item_state_round true

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
[ext_resource path="res://game/rooms/room5/items/wrench.png" type="Texture" id=2]
[ext_resource path="res://game/items/inventory/wrench_escinventoryitem.tscn" type="PackedScene" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 44.696, 49.0953 )
[node name="wrench" type="Sprite"]
texture = ExtResource( 2 )
script = ExtResource( 1 )
global_id = "r5_wrench"
esc_script = "res://game/items/escitems/wrench.esc"
tooltip_name = "Wrench"
default_action = "look"
combine_if_action_used_among = PoolStringArray( "use", "give" )
use_from_inventory_only = true
inventory_item_scene_file = ExtResource( 3 )
dialog_color = Color( 1, 1, 1, 1 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 1 )