Initial commit of Escoria-Reloaded. Still a lot of missing stuff.

This commit is contained in:
Julian Murgia
2020-12-17 16:24:25 +01:00
commit f26d96f115
1794 changed files with 89611 additions and 0 deletions

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escbackground.gd" type="Script" id=1]
[node name="background" type="TextureRect"]
margin_right = 1289.0
margin_bottom = 555.0
mouse_filter = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="l_platform" type="Line2D" parent="."]
position = Vector2( 2, -266 )
points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 1167.5, 612.894, 1281.5, 668.894, 1281.5, 812.894, -4.3772, 811.004, -2.96295, 713.424 )
[node name="r_door" type="Line2D" parent="."]
position = Vector2( 0, -267.828 )
points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1278.31, 672.412, 1188.64, 624.843 )
[node name="item" type="Line2D" parent="."]
position = Vector2( 0, -267.828 )
points = PoolVector2Array( 634.097, 516.751, 578.861, 335.008, 701.805, 386.68, 696.459, 509.624, 634.097, 516.751 )

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:exit_scene
change_scene "res://game/rooms/room2/room2.tscn"

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:look
say player "That's the other side."

10
game/rooms/room1/esc/room1.esc Executable file
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:setup
> [eq ESC_LAST_SCENE room2]
teleport player r1_r_exit
# Set player look left
set_angle player 270
stop
> [!last_scene]
teleport player player_start
stop

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:look
> [! dialog_advance]
say player "I don't know what that stuff is."
set_global dialog_advance 1
stop
> [eq dialog_advance 1]
say player "I REALLY don't know what that stuff is." dialog_box_inset
set_global dialog_advance 2
stop
> [eq dialog_advance 2]
say player "No, SERIOUSLY, I have no idea what that is!"
say player "Please stop asking me that!"
stop

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://game/rooms/room1/walkable_area.tscn" type="PackedScene" id=1]
[ext_resource path="res://game/rooms/room1/background.tscn" type="PackedScene" id=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/eschotspot.gd" type="Script" id=3]
[ext_resource path="res://game/characters/guybrush/guybrush.tscn" type="PackedScene" id=4]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escroom.gd" type="Script" id=6]
[node name="room1" type="Node2D"]
script = ExtResource( 6 )
__meta__ = {
"_edit_vertical_guides_": [ ]
}
global_id = "room1"
esc_script = "res://game/rooms/room1/esc/room1.esc"
player_scene = ExtResource( 4 )
[node name="background" parent="." instance=ExtResource( 2 )]
[node name="Label" type="Label" parent="background"]
margin_left = 371.033
margin_top = 214.057
margin_right = 551.033
margin_bottom = 245.057
text = "Move : left click
Fast move : double left click"
[node name="walkable_area" parent="." instance=ExtResource( 1 )]
scales = null
bitmaps_scale = Vector2( 1, 1 )
lightmap = null
player_speed_multiplier = 1.0
player_doubleclick_speed_multiplier = 1.5
lightmap_modulate = Color( 1, 1, 1, 1 )
debug_mode = 1
scale_min = 0.3
scale_max = 1.0
[node name="Hotspots" type="Node2D" parent="."]
[node name="r_door" type="Area2D" parent="Hotspots"]
script = ExtResource( 3 )
global_id = "r1_r_exit"
is_exit = true
esc_script = "res://game/rooms/room1/esc/right_exit.esc"
tooltip_name = "Exit"
dialog_color = Color( 1, 1, 1, 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
position = Vector2( 1225.47, 353.99 )
[node name="item" type="Area2D" parent="Hotspots"]
script = ExtResource( 3 )
global_id = "r1_item"
esc_script = "res://game/rooms/room1/esc/wall_item.esc"
tooltip_name = "Item on the wall"
dialog_color = Color( 1, 1, 1, 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/item"]
polygon = PoolVector2Array( 635.586, 253.345, 568.928, 60.1716, 709.047, 120.028, 699.524, 247.903 )
[node name="Position2D" type="Position2D" parent="Hotspots/item"]
position = Vector2( 671.798, 373.035 )
[node name="player_start" type="Position2D" parent="."]
position = Vector2( 76.7617, 437.649 )

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escterrain.gd" type="Script" id=1]
[sub_resource type="NavigationPolygon" id=1]
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 129.634, 615.792, 1143.08, 613.35, -9.16094, 803.802, -6.44019, 711.297 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ) ]
outlines = [ PoolVector2Array( -6.44019, 711.297, 129.634, 615.792, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
[node name="walkable_area" type="Navigation2D"]
script = ExtResource( 1 )
[node name="platform" type="NavigationPolygonInstance" parent="."]
position = Vector2( 6.73163, -264.779 )
navpoly = SubResource( 1 )
__meta__ = {
"_editor_description_": ""
}