Initial commit of Escoria-Reloaded. Still a lot of missing stuff.
This commit is contained in:
50
game/rooms/room2/background.tscn
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50
game/rooms/room2/background.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escbackground.gd" type="Script" id=1]
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[ext_resource path="res://game/rooms/room2/bridge.tscn" type="PackedScene" id=2]
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[node name="background" type="TextureRect"]
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margin_right = 1298.0
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margin_bottom = 559.0
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mouse_filter = 2
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="l_platform" type="Line2D" parent="."]
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position = Vector2( 0, -266 )
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points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 499.081, 611.601, 456.654, 806.761, -4.3772, 811.004, -2.96295, 713.424 )
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[node name="l_door" type="Line2D" parent="."]
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position = Vector2( 0, -266 )
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points = PoolVector2Array( -2.96298, 712.01, 1.85498, 387.294, 87.755, 339.775, 87.5463, 649.784 )
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[node name="r_platform" type="Line2D" parent="."]
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position = Vector2( 0, -266 )
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points = PoolVector2Array( 859.704, 802.519, 815.717, 612.674, 1172.24, 617.258, 1288.21, 675.24, 1293.86, 815.247, 861.118, 808.176 )
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[node name="r_door" type="Line2D" parent="."]
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position = Vector2( 0, -267.828 )
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points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1278.31, 672.412, 1184.97, 628.571 )
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[node name="button_left" type="Line2D" parent="."]
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position = Vector2( 0, -266.591 )
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points = PoolVector2Array( 322.305, 390.985, 322.305, 439.068, 368.698, 440.037, 368.974, 392.399, 319.028, 391.549 )
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[node name="Polygon2D" type="Polygon2D" parent="button_left"]
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visible = false
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polygon = PoolVector2Array( 343.993, 396.767, 323.298, 415.689, 344.585, 438.158, 365.872, 417.463 )
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[node name="button_right" type="Line2D" parent="."]
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position = Vector2( 627.193, -266.591 )
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points = PoolVector2Array( 322.305, 390.985, 322.305, 439.068, 368.698, 440.037, 368.974, 392.399, 319.028, 391.549 )
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[node name="Polygon2D" type="Polygon2D" parent="button_right"]
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visible = false
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polygon = PoolVector2Array( 343.993, 396.767, 323.298, 415.689, 344.585, 438.158, 365.872, 417.463 )
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[node name="bridge" parent="." instance=ExtResource( 2 )]
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player_orients_on_arrival = false
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[editable path="bridge"]
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52
game/rooms/room2/bridge.tscn
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52
game/rooms/room2/bridge.tscn
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@@ -0,0 +1,52 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
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[sub_resource type="Animation" id=1]
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resource_name = "bridge_close"
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 1.41716, -160.142 ) ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "bridge_open"
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 1.417, -160.142 ), Vector2( 0, 0 ) ]
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}
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[node name="bridge" type="Sprite"]
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script = ExtResource( 1 )
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global_id = "r2_bridge"
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is_interactive = false
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dialog_color = Color( 1, 1, 1, 1 )
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[node name="bridge_lines" type="Line2D" parent="."]
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position = Vector2( -2.36194, -105.8 )
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points = PoolVector2Array( 496.624, 640.806, 823.362, 644.635, 856.546, 776.097, 468.544, 773.544, 493.688, 640.283 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/bridge_close = SubResource( 1 )
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anims/bridge_open = SubResource( 2 )
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[node name="area" type="Area2D" parent="."]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="area"]
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polygon = PoolVector2Array( 493.501, 532.894, 463.501, 670.894, 861.501, 670.894, 823.501, 530.894 )
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27
game/rooms/room2/esc/button.esc
Executable file
27
game/rooms/room2/esc/button.esc
Executable file
@@ -0,0 +1,27 @@
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:look
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say player "That button must activate the bridge."
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:push
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say player "I must USE this."
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say r2_button "Bzzt, indeed."
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say player "AH! A talking button."
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say r2_button "I am not a button, I am a mighty AI."
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say player "What?"
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say r2_button "I am intelligent, like you."
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say r2_button "Or, like you think you are, apparently..."
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say player "Hey!"
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:use
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> [r2_bridge_closed]
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set_state r2_bridge bridge_open
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enable_terrain bridge_open
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set_global r2_bridge_closed false
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#set_interactive r2_right_platform true
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stop
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> [!r2_bridge_closed]
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set_state r2_bridge bridge_close
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enable_terrain bridge_closed
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set_global r2_bridge_closed true
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set_interactive r2_right_platform false
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set_interactive r2_bridge false
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stop
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2
game/rooms/room2/esc/left_exit.esc
Executable file
2
game/rooms/room2/esc/left_exit.esc
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@@ -0,0 +1,2 @@
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:exit_scene
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change_scene "res://game/rooms/room1/room1.tscn"
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2
game/rooms/room2/esc/right_exit.esc
Executable file
2
game/rooms/room2/esc/right_exit.esc
Executable file
@@ -0,0 +1,2 @@
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:exit_scene
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change_scene "res://game/rooms/room3/room3.tscn"
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3
game/rooms/room2/esc/right_platform.esc
Executable file
3
game/rooms/room2/esc/right_platform.esc
Executable file
@@ -0,0 +1,3 @@
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:look
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say player "That's the other side."
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44
game/rooms/room2/esc/room2_bridge.esc
Executable file
44
game/rooms/room2/esc/room2_bridge.esc
Executable file
@@ -0,0 +1,44 @@
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# THIS ROOMS FEATURES AN OPEN BRIDGE WITH A BUTTON TO USE IN ORDER TO OPEN
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:setup
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> [r2_bridge_closed]
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# Make set_state IMMEDIATE to reach the final frame immediately
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set_state r2_bridge bridge_close true
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enable_terrain bridge_closed
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set_interactive r2_right_platform false
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> [eq ESC_LAST_SCENE room1]
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teleport player r2_l_exit
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# Set player look left
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE room3]
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teleport player r2_r_exit
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# Set player look left
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set_angle player 270
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# Activate bridge, else player is stuck
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#set_state r2_bridge bridge_close
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#enable_terrain bridge_closed
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#set_global r2_bridge_closed true
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set_interactive r2_right_platform false
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#set_interactive r2_bridge false
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stop
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> [!last_scene]
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teleport player player_start
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stop
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#teleport player player_start
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# DEBUG
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#set_state r2_bridge bridge_close
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#enable_terrain bridge_closed
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#set_global bridge_closed true
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#set_interactive r2_right_platform false
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## /DEBUG
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118
game/rooms/room2/room2.tscn
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118
game/rooms/room2/room2.tscn
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@@ -0,0 +1,118 @@
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://game/rooms/room2/walkable_area.tscn" type="PackedScene" id=1]
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[ext_resource path="res://game/rooms/room2/background.tscn" type="PackedScene" id=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/eschotspot.gd" type="Script" id=3]
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[ext_resource path="res://game/characters/guybrush/guybrush.tscn" type="PackedScene" id=4]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escroom.gd" type="Script" id=6]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=7]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 28.6442, 23.5021 )
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[node name="room2" type="Node2D"]
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script = ExtResource( 6 )
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global_id = "room2"
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esc_script = "res://game/rooms/room2/esc/room2_bridge.esc"
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player_scene = ExtResource( 4 )
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[node name="walkable_area" parent="." instance=ExtResource( 1 )]
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scales = null
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bitmaps_scale = Vector2( 1, 1 )
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lightmap = null
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player_speed_multiplier = 1.0
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player_doubleclick_speed_multiplier = 1.5
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lightmap_modulate = Color( 1, 1, 1, 1 )
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debug_mode = 1
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scale_min = 0.3
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scale_max = 1.0
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[node name="background" parent="." instance=ExtResource( 2 )]
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[node name="Hotspots" type="Node2D" parent="."]
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[node name="r_platform" type="Area2D" parent="Hotspots"]
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script = ExtResource( 3 )
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global_id = "r2_right_platform"
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esc_script = "res://game/rooms/room2/esc/right_platform.esc"
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interaction_direction = 3
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tooltip_name = "Right platform"
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dialog_color = Color( 1, 1, 1, 1 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_platform"]
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polygon = PoolVector2Array( 870.974, 538.342, 827.536, 353.995, 1181.4, 357.174, 1287.34, 413.325, 1289.46, 545.758 )
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[node name="action_pos" type="Position2D" parent="Hotspots/r_platform"]
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position = Vector2( 430.893, 451.052 )
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[node name="r_door" type="Area2D" parent="Hotspots"]
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script = ExtResource( 3 )
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global_id = "r2_r_exit"
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is_exit = true
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esc_script = "res://game/rooms/room2/esc/right_exit.esc"
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tooltip_name = "Exit"
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dialog_color = Color( 1, 1, 1, 1 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
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polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
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[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
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position = Vector2( 1225.47, 353.99 )
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[node name="l_door" type="Area2D" parent="Hotspots"]
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script = ExtResource( 3 )
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global_id = "r2_l_exit"
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is_exit = true
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esc_script = "res://game/rooms/room2/esc/left_exit.esc"
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tooltip_name = "Exit"
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dialog_color = Color( 1, 1, 1, 1 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
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polygon = PoolVector2Array( -1.37926, 443.158, 7.96461, 122.796, 84.0504, 77.4118, 88.055, 377.751 )
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[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
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position = Vector2( 52.1462, 384.691 )
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[node name="button_left" type="Sprite" parent="Hotspots"]
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script = ExtResource( 7 )
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global_id = "r2_button"
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esc_script = "res://game/rooms/room2/esc/button.esc"
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tooltip_name = "button"
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default_action = "use"
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dialog_color = Color( 0.219608, 0, 1, 1 )
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[node name="Area2D" type="Area2D" parent="Hotspots/button_left"]
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position = Vector2( 346.507, 150.721 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/button_left/Area2D"]
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shape = SubResource( 1 )
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[node name="action_pos" type="Position2D" parent="Hotspots/button_left"]
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position = Vector2( 338.117, 370.025 )
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[node name="dialog_position" type="Position2D" parent="Hotspots/button_left"]
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position = Vector2( 333.879, 84.4147 )
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[node name="button_right" type="Sprite" parent="Hotspots"]
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position = Vector2( 624.705, 0 )
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script = ExtResource( 7 )
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global_id = "r2_button_right"
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esc_script = "res://game/rooms/room2/esc/button.esc"
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tooltip_name = "button"
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default_action = "use"
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dialog_color = Color( 0.219608, 0, 1, 1 )
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[node name="Area2D" type="Area2D" parent="Hotspots/button_right"]
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position = Vector2( 346.507, 150.721 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/button_right/Area2D"]
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shape = SubResource( 1 )
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[node name="action_pos" type="Position2D" parent="Hotspots/button_right"]
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position = Vector2( 338.117, 370.025 )
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[node name="dialog_position" type="Position2D" parent="Hotspots/button_right"]
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position = Vector2( 333.879, 84.4147 )
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[node name="player_start" type="Position2D" parent="."]
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position = Vector2( 76.7617, 437.649 )
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26
game/rooms/room2/walkable_area.tscn
Normal file
26
game/rooms/room2/walkable_area.tscn
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@@ -0,0 +1,26 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escterrain.gd" type="Script" id=1]
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[sub_resource type="NavigationPolygon" id=1]
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vertices = PoolVector2Array( 129.634, 615.792, 488.56, 617.98, 454.637, 800.726, 2.69714, 805.103, 75.8943, 663.384, 3.79144, 707.712, 5.9538, 653.476, 63.1848, 626.267, 1284.99, 804.433, 868.119, 803.394, 828.615, 621.468, 1152.31, 619.946, 1181.97, 640.075, 1260.04, 615.231, 1282.91, 680.724, 1190.39, 590.281 )
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polygons = [ PoolIntArray( 0, 1, 2, 3, 4 ), PoolIntArray( 4, 3, 5, 6, 7 ), PoolIntArray( 8, 9, 10, 11, 12 ), PoolIntArray( 13, 14, 8, 12, 15 ) ]
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outlines = [ PoolVector2Array( 3.79144, 707.712, 5.9538, 653.476, 63.1848, 626.267, 75.8943, 663.384, 129.634, 615.792, 488.56, 617.98, 454.637, 800.726, 2.69714, 805.103 ), PoolVector2Array( 828.615, 621.468, 868.119, 803.394, 1284.99, 804.433, 1282.91, 680.724, 1260.04, 615.231, 1190.39, 590.281, 1181.97, 640.075, 1152.31, 619.946 ) ]
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[sub_resource type="NavigationPolygon" id=2]
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||||
vertices = PoolVector2Array( 837.638, 649.714, 832.166, 621.263, 1171.4, 624.546, 863.901, 768.992, 129.634, 615.792, 488.56, 617.98, 484.183, 645.337, 462.297, 766.803, 454.637, 800.726, 85.8629, 647.526, 1265.5, 615.792, 1281.92, 680.354, 1290.67, 816.046, 877.032, 800.726, 2.69714, 805.103, 3.79144, 707.712, 13.64, 663.94, 55.2229, 643.149, 1199.85, 607.037 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6, 7, 8, 9 ), PoolIntArray( 10, 11, 12, 13, 3, 2 ), PoolIntArray( 8, 14, 15, 16, 17, 9 ), PoolIntArray( 3, 7, 6, 0 ), PoolIntArray( 10, 2, 18 ) ]
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||||
outlines = [ PoolVector2Array( 3.79144, 707.712, 13.64, 663.94, 55.2229, 643.149, 85.8629, 647.526, 129.634, 615.792, 488.56, 617.98, 484.183, 645.337, 837.638, 649.714, 832.166, 621.263, 1171.4, 624.546, 1199.85, 607.037, 1265.5, 615.792, 1281.92, 680.354, 1290.67, 816.046, 877.032, 800.726, 863.901, 768.992, 462.297, 766.803, 454.637, 800.726, 2.69714, 805.103 ) ]
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||||
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[node name="walkable_area" type="Navigation2D"]
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script = ExtResource( 1 )
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||||
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[node name="bridge_open" type="NavigationPolygonInstance" parent="."]
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||||
position = Vector2( 6.73163, -264.779 )
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||||
navpoly = SubResource( 1 )
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||||
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[node name="bridge_closed" type="NavigationPolygonInstance" parent="."]
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||||
visible = false
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||||
position = Vector2( 0, -269.266 )
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||||
navpoly = SubResource( 2 )
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||||
enabled = false
|
||||
Reference in New Issue
Block a user