Initial commit of Escoria-Reloaded. Still a lot of missing stuff.

This commit is contained in:
Julian Murgia
2020-12-17 16:24:25 +01:00
commit f26d96f115
1794 changed files with 89611 additions and 0 deletions

27
game/rooms/room2/esc/button.esc Executable file
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:look
say player "That button must activate the bridge."
:push
say player "I must USE this."
say r2_button "Bzzt, indeed."
say player "AH! A talking button."
say r2_button "I am not a button, I am a mighty AI."
say player "What?"
say r2_button "I am intelligent, like you."
say r2_button "Or, like you think you are, apparently..."
say player "Hey!"
:use
> [r2_bridge_closed]
set_state r2_bridge bridge_open
enable_terrain bridge_open
set_global r2_bridge_closed false
#set_interactive r2_right_platform true
stop
> [!r2_bridge_closed]
set_state r2_bridge bridge_close
enable_terrain bridge_closed
set_global r2_bridge_closed true
set_interactive r2_right_platform false
set_interactive r2_bridge false
stop

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:exit_scene
change_scene "res://game/rooms/room1/room1.tscn"

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:exit_scene
change_scene "res://game/rooms/room3/room3.tscn"

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:look
say player "That's the other side."

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# THIS ROOMS FEATURES AN OPEN BRIDGE WITH A BUTTON TO USE IN ORDER TO OPEN
:setup
> [r2_bridge_closed]
# Make set_state IMMEDIATE to reach the final frame immediately
set_state r2_bridge bridge_close true
enable_terrain bridge_closed
set_interactive r2_right_platform false
> [eq ESC_LAST_SCENE room1]
teleport player r2_l_exit
# Set player look left
set_angle player 180
stop
> [eq ESC_LAST_SCENE room3]
teleport player r2_r_exit
# Set player look left
set_angle player 270
# Activate bridge, else player is stuck
#set_state r2_bridge bridge_close
#enable_terrain bridge_closed
#set_global r2_bridge_closed true
set_interactive r2_right_platform false
#set_interactive r2_bridge false
stop
> [!last_scene]
teleport player player_start
stop
#teleport player player_start
# DEBUG
#set_state r2_bridge bridge_close
#enable_terrain bridge_closed
#set_global bridge_closed true
#set_interactive r2_right_platform false
## /DEBUG