Initial commit of Escoria-Reloaded. Still a lot of missing stuff.
This commit is contained in:
44
game/rooms/room2/esc/room2_bridge.esc
Executable file
44
game/rooms/room2/esc/room2_bridge.esc
Executable file
@@ -0,0 +1,44 @@
|
||||
# THIS ROOMS FEATURES AN OPEN BRIDGE WITH A BUTTON TO USE IN ORDER TO OPEN
|
||||
|
||||
|
||||
:setup
|
||||
|
||||
> [r2_bridge_closed]
|
||||
# Make set_state IMMEDIATE to reach the final frame immediately
|
||||
set_state r2_bridge bridge_close true
|
||||
enable_terrain bridge_closed
|
||||
set_interactive r2_right_platform false
|
||||
|
||||
> [eq ESC_LAST_SCENE room1]
|
||||
teleport player r2_l_exit
|
||||
# Set player look left
|
||||
set_angle player 180
|
||||
stop
|
||||
> [eq ESC_LAST_SCENE room3]
|
||||
teleport player r2_r_exit
|
||||
# Set player look left
|
||||
set_angle player 270
|
||||
|
||||
# Activate bridge, else player is stuck
|
||||
#set_state r2_bridge bridge_close
|
||||
#enable_terrain bridge_closed
|
||||
#set_global r2_bridge_closed true
|
||||
set_interactive r2_right_platform false
|
||||
#set_interactive r2_bridge false
|
||||
|
||||
stop
|
||||
> [!last_scene]
|
||||
teleport player player_start
|
||||
stop
|
||||
|
||||
#teleport player player_start
|
||||
|
||||
|
||||
|
||||
# DEBUG
|
||||
#set_state r2_bridge bridge_close
|
||||
#enable_terrain bridge_closed
|
||||
#set_global bridge_closed true
|
||||
#set_interactive r2_right_platform false
|
||||
## /DEBUG
|
||||
|
||||
Reference in New Issue
Block a user