Initial commit of Escoria-Reloaded. Still a lot of missing stuff.

This commit is contained in:
Julian Murgia
2020-12-17 16:24:25 +01:00
commit f26d96f115
1794 changed files with 89611 additions and 0 deletions

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[gd_scene load_steps=12 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escbackground.gd" type="Script" id=1]
[ext_resource path="res://game/rooms/room2/bridge.tscn" type="PackedScene" id=2]
[ext_resource path="res://game/rooms/room3/smoke.png" type="Texture" id=3]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=4]
[sub_resource type="Gradient" id=1]
offsets = PoolRealArray( 0, 0.830189 )
colors = PoolColorArray( 1, 1, 1, 1, 0.353516, 0.353516, 0.353516, 1 )
[sub_resource type="GradientTexture" id=2]
gradient = SubResource( 1 )
[sub_resource type="Curve" id=3]
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[sub_resource type="CurveTexture" id=4]
curve = SubResource( 3 )
[sub_resource type="ParticlesMaterial" id=5]
lifetime_randomness = 0.2
emission_shape = 1
emission_sphere_radius = 1.0
flag_disable_z = true
gravity = Vector3( 0, -9.81, 0 )
angular_velocity = 14.47
orbit_velocity = 0.0
orbit_velocity_random = 1.0
radial_accel = 3.97
radial_accel_random = 0.63
angle = 160.0
angle_random = 1.0
scale = 0.5
scale_random = 0.45
scale_curve = SubResource( 4 )
color_ramp = SubResource( 2 )
[sub_resource type="Animation" id=6]
resource_name = "button_broken"
tracks/0/type = "value"
tracks/0/path = NodePath("Particles2D:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=7]
resource_name = "button_repaired"
tracks/0/type = "value"
tracks/0/path = NodePath("Particles2D:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[node name="background" type="TextureRect"]
margin_right = 1300.0
margin_bottom = 561.0
mouse_filter = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="l_platform" type="Line2D" parent="."]
position = Vector2( 0, -266 )
points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 499.081, 611.601, 456.654, 806.761, -4.3772, 811.004, -2.96295, 713.424 )
[node name="l_door" type="Line2D" parent="."]
position = Vector2( 0, -266 )
points = PoolVector2Array( -2.96298, 712.01, 1.85498, 387.294, 87.755, 339.775, 87.5463, 649.784 )
[node name="r_platform" type="Line2D" parent="."]
position = Vector2( 0, -266 )
points = PoolVector2Array( 859.704, 802.519, 815.717, 612.674, 1172.24, 617.258, 1288.21, 675.24, 1293.86, 815.247, 861.118, 808.176 )
[node name="r_door" type="Line2D" parent="."]
position = Vector2( 0, -267.828 )
points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1278.31, 672.412, 1184.97, 628.571 )
[node name="bridge" parent="." instance=ExtResource( 2 )]
global_id = "r3_bridge"
[node name="button" type="Sprite" parent="."]
script = ExtResource( 4 )
global_id = "r3_button"
esc_script = "res://game/rooms/room3/esc/button.esc"
tooltip_name = "button"
dialog_color = Color( 1, 1, 1, 1 )
[node name="lines" type="Line2D" parent="button"]
position = Vector2( 0, -266.591 )
points = PoolVector2Array( 322.305, 390.985, 322.305, 439.068, 368.698, 440.037, 368.974, 392.399, 319.028, 391.549 )
[node name="Polygon2D" type="Polygon2D" parent="button/lines"]
visible = false
polygon = PoolVector2Array( 343.993, 396.767, 323.298, 415.689, 344.585, 438.158, 365.872, 417.463 )
[node name="Particles2D" type="Particles2D" parent="button"]
position = Vector2( 344.768, 142.144 )
amount = 16
lifetime = 4.0
preprocess = 1.99
speed_scale = 1.39
process_material = SubResource( 5 )
texture = ExtResource( 3 )
__meta__ = {
"_editor_description_": ""
}
[node name="AnimationPlayer" type="AnimationPlayer" parent="button"]
anims/button_broken = SubResource( 6 )
anims/button_repaired = SubResource( 7 )
[node name="interact_pos" type="Position2D" parent="button"]
position = Vector2( 347.767, 378.011 )
[node name="area" type="Area2D" parent="button"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="button/area"]
polygon = PoolVector2Array( 319.633, 122.126, 320.427, 177.685, 371.224, 176.098, 372.811, 121.332 )

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/eschotspot.gd" type="Script" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 28.6442, 23.5021 )
[sub_resource type="Animation" id=2]
resource_name = "button_broken"
tracks/0/type = "value"
tracks/0/path = NodePath("../../background/button/Particles2D:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=3]
resource_name = "button_repaired"
tracks/0/type = "value"
tracks/0/path = NodePath("../../background/button/Particles2D:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[node name="button" type="Area2D"]
position = Vector2( 346.18, 151.013 )
script = ExtResource( 1 )
global_id = "button"
esc_script = "res://game/rooms/room3/esc/button.esc"
tooltip_name = "Button"
dialog_color = Color( 1, 1, 1, 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Position2D" type="Position2D" parent="."]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/button_broken = SubResource( 2 )
anims/button_repaired = SubResource( 3 )

41
game/rooms/room3/esc/button.esc Executable file
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:look
say player "That button must activate the bridge, but it is broken." [button_broken]
say player "It should work now." [!button_broken]
:push
say player "I must USE this."
:use
> [!button_broken, !r3_bridge_closed]
set_state r3_bridge bridge_close
enable_terrain bridge_closed
set_global r3_bridge_closed true
set_interactive r3_right_platform false
stop
> [!button_broken, r3_bridge_closed]
set_state r3_bridge bridge_open
enable_terrain bridge_open
set_global r3_bridge_closed false
set_interactive r3_right_platform true
stop
> [button_broken]
say player "The button is broken!"
stop
:talk
> [button_broken]
say player "Please, will you repair yourself?"
wait 2
set_state r3_button button_repaired
set_global button_broken false
wait 2
say player "Oh, it worked!"
stop
> [!button_broken]
say player "I should not talk to it again. It could break itself back."
:arrived
say player "I am there!"

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:exit_scene
change_scene "res://game/rooms/room2/room2.tscn"

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:exit_scene
change_scene "res://game/rooms/room4/room4.tscn"

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:look
say player "That's the other side."
:arrived
say player "I can't reach it."

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# THIS ROOMS FEATURES AN OPEN BRIDGE WITH A ***BROKEN*** BUTTON TO USE IN ORDER TO OPEN
:setup
> [r3_bridge_closed]
# Make set_state IMMEDIATE to reach the final frame immediately
set_state r3_bridge bridge_close true
enable_terrain bridge_closed
set_interactive r3_right_platform false
> [eq ESC_LAST_SCENE room2]
teleport player r3_l_exit
# Set player look right
set_angle player 180
stop
> [eq ESC_LAST_SCENE room4]
teleport player r3_r_exit
# Set player look left
set_angle player 270
stop
> [!last_scene]
teleport player player_start
stop
:ready
set_global bridge_closed false
set_global button_broken true
# DEBUG
#set_state r3_bridge bridge_close
#enable_terrain bridge_closed
#set_global bridge_closed true
#set_interactive r3_right_platform false
## /DEBUG

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://game/rooms/room3/walkable_area.tscn" type="PackedScene" id=1]
[ext_resource path="res://game/rooms/room3/background.tscn" type="PackedScene" id=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/eschotspot.gd" type="Script" id=3]
[ext_resource path="res://game/characters/guybrush/guybrush.tscn" type="PackedScene" id=4]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escroom.gd" type="Script" id=6]
[node name="room3" type="Node2D"]
script = ExtResource( 6 )
global_id = "room3"
esc_script = "res://game/rooms/room3/esc/room3_bridge.esc"
player_scene = ExtResource( 4 )
[node name="background" parent="." instance=ExtResource( 2 )]
[node name="walkable_area" parent="." instance=ExtResource( 1 )]
scales = null
bitmaps_scale = Vector2( 1, 1 )
lightmap = null
player_speed_multiplier = 1.0
player_doubleclick_speed_multiplier = 1.5
lightmap_modulate = Color( 1, 1, 1, 1 )
debug_mode = 1
scale_min = 0.3
scale_max = 1.0
[node name="Hotspots" type="Node2D" parent="."]
[node name="r_platform" type="Area2D" parent="Hotspots"]
script = ExtResource( 3 )
__meta__ = {
"_editor_description_": ""
}
global_id = "r3_right_platform"
esc_script = "res://game/rooms/room3/esc/right_platform.esc"
tooltip_name = "Right platform"
dialog_color = Color( 1, 1, 1, 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_platform"]
polygon = PoolVector2Array( 870.974, 538.342, 827.536, 353.995, 1181.4, 357.174, 1287.34, 413.325, 1289.46, 545.758 )
__meta__ = {
"_editor_description_": ""
}
[node name="Position2D" type="Position2D" parent="Hotspots/r_platform"]
position = Vector2( 430.893, 451.052 )
__meta__ = {
"_editor_description_": ""
}
[node name="r_door" type="Area2D" parent="Hotspots"]
script = ExtResource( 3 )
global_id = "r3_r_exit"
is_exit = true
esc_script = "res://game/rooms/room3/esc/right_exit.esc"
tooltip_name = "Exit"
dialog_color = Color( 1, 1, 1, 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
position = Vector2( 1225.47, 353.99 )
[node name="l_door" type="Area2D" parent="Hotspots"]
script = ExtResource( 3 )
global_id = "r3_l_exit"
is_exit = true
esc_script = "res://game/rooms/room3/esc/left_exit.esc"
tooltip_name = "Exit"
dialog_color = Color( 1, 1, 1, 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
polygon = PoolVector2Array( -2.71457, 437.818, 6.6293, 121.462, 89.3893, 74.7422, 88.0545, 376.416 )
[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
position = Vector2( 44.1375, 384.691 )
[node name="player_start" type="Position2D" parent="."]
position = Vector2( 63.3074, 444.653 )

BIN
game/rooms/room3/smoke.png Normal file

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Width:  |  Height:  |  Size: 1.5 KiB

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escterrain.gd" type="Script" id=1]
[sub_resource type="NavigationPolygon" id=1]
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[node name="walkable_area" type="Navigation2D"]
script = ExtResource( 1 )
[node name="bridge_open" type="NavigationPolygonInstance" parent="."]
position = Vector2( 6.73163, -264.779 )
navpoly = SubResource( 1 )
[node name="bridge_closed" type="NavigationPolygonInstance" parent="."]
visible = false
position = Vector2( 0, -269.266 )
navpoly = SubResource( 2 )
enabled = false