Initial commit of Escoria-Reloaded. Still a lot of missing stuff.
This commit is contained in:
2
game/rooms/room5/esc/left_exit.esc
Executable file
2
game/rooms/room5/esc/left_exit.esc
Executable file
@@ -0,0 +1,2 @@
|
||||
:exit_scene
|
||||
change_scene "res://game/rooms/room4/room4.tscn"
|
||||
2
game/rooms/room5/esc/right_exit.esc
Executable file
2
game/rooms/room5/esc/right_exit.esc
Executable file
@@ -0,0 +1,2 @@
|
||||
:exit_scene
|
||||
change_scene "res://game/rooms/room6/room6.tscn"
|
||||
23
game/rooms/room5/esc/room5.esc
Executable file
23
game/rooms/room5/esc/room5.esc
Executable file
@@ -0,0 +1,23 @@
|
||||
:setup
|
||||
> [eq ESC_LAST_SCENE room4]
|
||||
teleport player r5_l_exit
|
||||
# Set player look right
|
||||
set_angle player 180
|
||||
stop
|
||||
> [eq ESC_LAST_SCENE room6]
|
||||
teleport player r5_r_exit
|
||||
# Set player look left
|
||||
set_angle player 270
|
||||
stop
|
||||
> [!last_scene]
|
||||
teleport player player_start
|
||||
stop
|
||||
|
||||
:ready
|
||||
#walk player r5_wrench
|
||||
#set_global i/r5_wrench true
|
||||
#set_active r5_wrench false
|
||||
#set_global i/r5_pen true
|
||||
#set_active r5_pen false
|
||||
#set_global i/r5_empty_sheet true
|
||||
#set_active r5_empty_sheet false
|
||||
14
game/rooms/room5/esc/wall_item.esc
Executable file
14
game/rooms/room5/esc/wall_item.esc
Executable file
@@ -0,0 +1,14 @@
|
||||
:look
|
||||
> [! dialog_advance]
|
||||
say player "I don't know what that stuff is."
|
||||
set_global dialog_advance 1
|
||||
stop
|
||||
> [eq dialog_advance 1]
|
||||
say player "I REALLY don't know what that stuff is."
|
||||
set_global dialog_advance 2
|
||||
stop
|
||||
> [eq dialog_advance 2]
|
||||
say player "No, SERIOUSLY, I have no idea what that is!"
|
||||
say player "Please stop asking me that!"
|
||||
stop
|
||||
|
||||
Reference in New Issue
Block a user