Initial commit of Escoria-Reloaded. Still a lot of missing stuff.
This commit is contained in:
27
game/rooms/room6/background.tscn
Normal file
27
game/rooms/room6/background.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escbackground.gd" type="Script" id=1]
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[node name="background" type="TextureRect"]
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margin_right = 1289.0
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margin_bottom = 555.0
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mouse_filter = 2
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="l_platform" type="Line2D" parent="."]
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position = Vector2( 2, -266 )
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points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 1167.5, 612.894, 1274.59, 669.705, 1273.25, 812.694, 2.36697, 811.043, 2.36697, 713.389 )
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[node name="l_door" type="Line2D" parent="."]
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position = Vector2( 0, -266 )
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points = PoolVector2Array( 6.61201, 704.409, 6.61203, 389.558, 87.755, 339.775, 87.5463, 649.784 )
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__meta__ = {
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"_editor_description_": ""
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}
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[node name="r_door" type="Line2D" parent="."]
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position = Vector2( 0, -267.828 )
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points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1271.64, 671.735, 1188.64, 624.843 )
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38
game/rooms/room6/esc/character.esc
Executable file
38
game/rooms/room6/esc/character.esc
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:look
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say player "He's looking a bit odd."
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:pickup
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say player "I don't think he'd like that."
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:talk
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> [!talked_once]
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say player "Uhm..."
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say character "Yeah?"
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set_global talked_once true
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? option1 1000 option2 true
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- "What are you doing here?"
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say player "What are you doing here?"
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say character "I'm working! Can't you see that?"
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say character "My colleague is supposed to bring me an important report. And he's not coming!"
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?
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- "I'll bring you this report!"
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say player "I'll bring you this report!"
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say character "You will? Great!"
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say character "Now please hurry up so I can leave and have lunch."
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stop
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- "I've got better things to do."
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say player "I've got better things to do."
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say character "Eh! I'm not asking you anythin'!"
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stop
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- "I'm selling these fine leather jackets."
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say player "I'm selling these fine leather jackets."
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say character "Go away, kid."
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stop
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:give filled_sheet
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say character "Hey! That's perfect!"
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say character "I can finally got away from here!"
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walk character 1200,400
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set_angle character 45
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2
game/rooms/room6/esc/left_exit.esc
Executable file
2
game/rooms/room6/esc/left_exit.esc
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:exit_scene
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change_scene "res://game/rooms/room5/room5.tscn"
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21
game/rooms/room6/esc/r6_door.esc
Executable file
21
game/rooms/room6/esc/r6_door.esc
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@@ -0,0 +1,21 @@
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:exit_scene
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change_scene "res://game/rooms/room7/room7.tscn" [r6_door_open]
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:ready
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set_global r6_door_open false
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:use
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> [!r6_door_open]
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set_state r6_door r_door_open
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set_global r6_door_open true
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stop
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> [r6_door_open]
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set_state r6_door r_door_close
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set_global r6_door_open false
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:look
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say player "It's open." [r6_door_open]
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say player "It's closed." [!r6_door_open]
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21
game/rooms/room6/esc/room6.esc
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21
game/rooms/room6/esc/room6.esc
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@@ -0,0 +1,21 @@
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:setup
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> [eq ESC_LAST_SCENE room5]
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teleport player r6_l_exit
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# Set player look right
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE room7]
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teleport player r6_door
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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teleport player player_start
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stop
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:ready
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#set_global i/r5_pen true
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#set_active r5_pen false
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#set_global i/r5_empty_sheet true
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#set_active r5_empty_sheet false
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185
game/rooms/room6/room6.tscn
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185
game/rooms/room6/room6.tscn
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@@ -0,0 +1,185 @@
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escterrain.gd" type="Script" id=1]
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[ext_resource path="res://game/rooms/room6/background.tscn" type="PackedScene" id=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/eschotspot.gd" type="Script" id=3]
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[ext_resource path="res://game/characters/guybrush/guybrush.tscn" type="PackedScene" id=4]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=5]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escroom.gd" type="Script" id=6]
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[ext_resource path="res://game/characters/character/character.tscn" type="PackedScene" id=7]
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[sub_resource type="NavigationPolygon" id=1]
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vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 129.634, 615.792, 1143.08, 613.35, -9.16094, 803.802, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 7, 6, 8, 9, 10 ) ]
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outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
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[sub_resource type="Animation" id=2]
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resource_name = "r_door_close"
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tracks/0/type = "value"
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tracks/0/path = NodePath("r_door_closed:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("r_door_opened:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath(".:is_exit")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "r_door_open"
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length = 0.3
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tracks/0/type = "value"
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tracks/0/path = NodePath("r_door_closed:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("r_door_opened:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath(".:is_exit")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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[node name="room6" type="Node2D"]
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script = ExtResource( 6 )
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__meta__ = {
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"_edit_vertical_guides_": [ ]
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}
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global_id = "room6"
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esc_script = "res://game/rooms/room6/esc/room6.esc"
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player_scene = ExtResource( 4 )
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[node name="background" parent="." instance=ExtResource( 2 )]
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[node name="walkable_area" type="Navigation2D" parent="."]
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script = ExtResource( 1 )
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[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
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position = Vector2( 6.73163, -264.779 )
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navpoly = SubResource( 1 )
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__meta__ = {
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"_editor_description_": ""
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}
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[node name="Hotspots" type="Node2D" parent="."]
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[node name="l_exit" type="Area2D" parent="Hotspots"]
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script = ExtResource( 3 )
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global_id = "r6_l_exit"
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is_exit = true
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esc_script = "res://game/rooms/room6/esc/left_exit.esc"
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tooltip_name = "Exit"
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 37.4521, 392.045 )
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_exit"]
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polygon = PoolVector2Array( 0.328762, 440.897, 1.85199, 119.926, 85.9517, 74.6212, 87.1409, 377.869 )
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[node name="Position2D" type="Position2D" parent="Hotspots/l_exit"]
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position = Vector2( 37.4521, 392.045 )
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[node name="r_door" type="Sprite" parent="Hotspots"]
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script = ExtResource( 5 )
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global_id = "r6_door"
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esc_script = "res://game/rooms/room6/esc/r6_door.esc"
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interaction_direction = 1
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tooltip_name = "Door"
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default_action = "open"
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dialog_color = Color( 1, 1, 1, 1 )
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[node name="r_door_closed" type="Polygon2D" parent="Hotspots/r_door"]
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color = Color( 0.482353, 0.568627, 1, 1 )
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polygon = PoolVector2Array( 1172.3, 44.8186, 1172.3, 348.012, 1273.9, 401.983, 1277.07, 89.2657 )
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[node name="Line2D" type="Line2D" parent="Hotspots/r_door/r_door_closed"]
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points = PoolVector2Array( 1265.23, 266.8, 1253.65, 276.6, 1252.76, 230.273, 1264.34, 233.837 )
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default_color = Color( 1, 1, 1, 1 )
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[node name="r_door_opened" type="Polygon2D" parent="Hotspots/r_door"]
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visible = false
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color = Color( 0.482353, 0.568627, 1, 1 )
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polygon = PoolVector2Array( 1172.3, 44.8186, 1172.3, 348.012, 1029.82, 349.887, 1025.19, 42.1269 )
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[node name="Line2D" type="Line2D" parent="Hotspots/r_door/r_door_opened"]
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points = PoolVector2Array( 1048.98, 230.477, 1048.98, 189.89 )
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default_color = Color( 1, 1, 1, 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Hotspots/r_door"]
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anims/r_door_close = SubResource( 2 )
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anims/r_door_open = SubResource( 3 )
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[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
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position = Vector2( 1180.52, 395.193 )
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[node name="Area2D" type="Area2D" parent="Hotspots/r_door"]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door/Area2D"]
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polygon = PoolVector2Array( 1169.35, 41.7644, 1168.09, 347.925, 1275.18, 407.141, 1278.96, 88.3814 )
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[node name="character" parent="Hotspots" instance=ExtResource( 7 )]
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position = Vector2( 373.401, 415.66 )
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scale = Vector2( -1, 1 )
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esc_script = "res://game/rooms/room6/esc/character.esc"
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interact_positions = {
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"default": Vector2( 595.637, 438.337 )
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}
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[node name="Position2D" type="Position2D" parent="Hotspots/character"]
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position = Vector2( 222.236, 22.6772 )
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[node name="player_start" type="Position2D" parent="."]
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position = Vector2( 76.7617, 437.649 )
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18
game/rooms/room6/walkable_area.tscn
Normal file
18
game/rooms/room6/walkable_area.tscn
Normal file
@@ -0,0 +1,18 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escterrain.gd" type="Script" id=1]
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[sub_resource type="NavigationPolygon" id=1]
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vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 129.634, 615.792, 1143.08, 613.35, -9.16094, 803.802, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 7, 6, 8, 9, 10 ) ]
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outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
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[node name="walkable_area" type="Navigation2D"]
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script = ExtResource( 1 )
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[node name="platform" type="NavigationPolygonInstance" parent="."]
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position = Vector2( 6.73163, -264.779 )
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navpoly = SubResource( 1 )
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__meta__ = {
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"_editor_description_": ""
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}
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Reference in New Issue
Block a user