Initial commit of Escoria-Reloaded. Still a lot of missing stuff.

This commit is contained in:
Julian Murgia
2020-12-17 16:24:25 +01:00
commit f26d96f115
1794 changed files with 89611 additions and 0 deletions

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extends Control
var showed : bool = false
func _ready():
pass
func _on_inventory_button_pressed():
if !$AnimationPlayer.is_playing() and !showed:
$AnimationPlayer.play("show")
yield($AnimationPlayer, "animation_finished")
showed = true
elif !$AnimationPlayer.is_playing() and showed:
$AnimationPlayer.play("hide")
yield($AnimationPlayer, "animation_finished")
showed = false

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://addons/escoria-core/game/scenes/inventory/inventory_ui.gd" type="Script" id=1]
[ext_resource path="res://game/ui/ui_mouse_icons/images/inventory_bg.png" type="Texture" id=2]
[ext_resource path="res://game/ui/ui_mouse_icons/inventory/inventory_ui_container.gd" type="Script" id=3]
[ext_resource path="res://game/ui/ui_mouse_icons/inventory/inventory_showhide.gd" type="Script" id=4]
[ext_resource path="res://game/ui/ui_mouse_icons/images/frame.png" type="Texture" id=5]
[ext_resource path="res://game/ui/ui_mouse_icons/images/inventory_icon.png" type="Texture" id=6]
[ext_resource path="res://game/items/all_items.tscn" type="PackedScene" id=7]
[sub_resource type="Animation" id=1]
resource_name = "hide"
length = 0.3
tracks/0/type = "value"
tracks/0/path = NodePath(".:rect_position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("../inventory_button:rect_position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("../inventory_button/panel:rect_position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( -1682.88, -52 ), Vector2( 268, -52 ) ]
}
[sub_resource type="Animation" id=2]
resource_name = "show"
length = 0.3
tracks/0/type = "value"
tracks/0/path = NodePath(".:rect_position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("../inventory_button:rect_position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("../inventory_button/panel:rect_position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 268, -52 ), Vector2( -1682.88, -52 ) ]
}
[node name="inventory_ui" type="Control"]
anchor_right = 0.609
anchor_bottom = 0.135
margin_right = -779.52
margin_bottom = -108.0
rect_scale = Vector2( 0.4, 0.4 )
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
items_container = NodePath("inventory_button/panel/MarginContainer/ScrollContainer/container")
[node name="all_items" parent="." instance=ExtResource( 7 )]
position = Vector2( 269.391, 275.003 )
[node name="inventory_button" type="TextureButton" parent="."]
margin_right = 256.0
margin_bottom = 322.0
texture_normal = ExtResource( 6 )
script = ExtResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="frame" type="TextureRect" parent="inventory_button"]
margin_right = 2643.0
margin_bottom = 2630.0
rect_scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 5 )
stretch_mode = 1
__meta__ = {
"_edit_lock_": true,
"_edit_use_anchors_": false
}
[node name="panel" type="TextureRect" parent="inventory_button"]
margin_left = 268.0
margin_top = -52.0
margin_right = 1957.0
margin_bottom = 270.0
grow_horizontal = 0
rect_min_size = Vector2( 1689, 322 )
texture = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="inventory_button/panel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 57.0
margin_top = 37.0
margin_right = -68.0
margin_bottom = -71.0
custom_constants/margin_right = 20
custom_constants/margin_top = 20
custom_constants/margin_left = 20
custom_constants/margin_bottom = 20
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ScrollContainer" type="ScrollContainer" parent="inventory_button/panel/MarginContainer"]
margin_left = 20.0
margin_top = 20.0
margin_right = 1544.0
margin_bottom = 194.0
scroll_vertical_enabled = false
[node name="container" type="HBoxContainer" parent="inventory_button/panel/MarginContainer/ScrollContainer"]
margin_right = 1524.0
margin_bottom = 174.0
size_flags_horizontal = 3
size_flags_vertical = 3
custom_constants/separation = 20
script = ExtResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="inventory_button"]
anims/hide = SubResource( 1 )
anims/show = SubResource( 2 )
[connection signal="pressed" from="inventory_button" to="inventory_button" method="_on_inventory_button_pressed"]

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extends Control
"""
This script is totally user-defined. It does exactly what the user wants the
inventory to look like. It only requires 4 functions to be defined:
- is_empty() -> bool
- get_items() -> Array
- add_item(inventory_item : ESCInventoryItem)
- remove_item(inventory_item : ESCInventoryItem)
The user is free to implement these methods the way s-he likes.
"""
var current_nodes_in_container = {}
func is_empty() -> bool:
return get_child_count() > 0
func get_items() -> Array:
return current_nodes_in_container.keys()
func add_item(inventory_item : ESCInventoryItem):
var center_container = CenterContainer.new()
center_container.size_flags_horizontal = SIZE_EXPAND_FILL
center_container.connect("mouse_entered", inventory_item, "_on_inventory_item_mouse_enter")
center_container.connect("mouse_exited", inventory_item, "_on_inventory_item_mouse_exit")
center_container.add_child(inventory_item)
add_child(center_container)
current_nodes_in_container[inventory_item] = center_container
func remove_item(inventory_item : ESCInventoryItem):
var node_to_remove = current_nodes_in_container[inventory_item]
current_nodes_in_container.erase(node_to_remove)
node_to_remove.disconnect("mouse_entered", inventory_item, "_on_inventory_item_mouse_enter")
node_to_remove.disconnect("mouse_exited", inventory_item, "_on_inventory_item_mouse_exit")
remove_child(node_to_remove)
node_to_remove.queue_free()
#func _on_gui_input(event : InputEvent, inventory_item : ESCInventoryItem):
# if event is InputEventMouseButton and event.is_pressed():
# inventory_item._on_inventory_item_pressed()