feat(godot4): project automatic upgrade from godot 3 to 4

This commit is contained in:
2025-01-19 01:05:35 +01:00
parent c6e768f18e
commit f34f96e87f
98 changed files with 844 additions and 1784 deletions

View File

@@ -1,10 +1,10 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/esc_item_with_tooltip.gd" type="Script" id=1]
[ext_resource path="res://gymkhana/items/inventory/assets/turno_cocina_ajo.png" type="Texture" id=2]
[ext_resource path="res://gymkhana/items/inventory/assets/turno_cocina_ajo.png" type="Texture2D" id=2]
[node name="turno_cocina_ajo" type="Area2D"]
pause_mode = 1
process_mode = 1
script = ExtResource( 1 )
global_id = "turno_cocina_ajo"
esc_script = "res://gymkhana/items/inventory/turno_cocina_ajo.esc"
@@ -20,9 +20,9 @@ custom_data = {
}
animations = null
[node name="Sprite" type="Sprite" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2( 0.101548, 0.101548 )
texture = ExtResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( -7, -6, 7, -6, 7, 6, -7, 6 )
polygon = PackedVector2Array( -7, -6, 7, -6, 7, 6, -7, 6 )