feat(godot4): project automatic upgrade from godot 3 to 4
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@@ -1,11 +1,11 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://addons/escoria-ui-return-monkey-island/esc_item_with_tooltip.gd" type="Script" id=1]
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[ext_resource path="res://gymkhana/items/inventory/assets/turno_cocina_cuerno.png" type="Texture" id=2]
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[ext_resource path="res://gymkhana/items/inventory/assets/turno_cocina_cuerno_inventario.png" type="Texture" id=3]
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[ext_resource path="res://gymkhana/items/inventory/assets/turno_cocina_cuerno.png" type="Texture2D" id=2]
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[ext_resource path="res://gymkhana/items/inventory/assets/turno_cocina_cuerno_inventario.png" type="Texture2D" id=3]
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[node name="turno_cocina_cuerno" type="Area2D"]
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pause_mode = 1
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process_mode = 1
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script = ExtResource( 1 )
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global_id = "turno_cocina_cuerno"
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esc_script = "res://gymkhana/items/inventory/turno_cocina_cuerno.esc"
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@@ -22,9 +22,9 @@ custom_data = {
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}
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animations = null
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2( 8.125, -8.125 )
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texture = ExtResource( 2 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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