feat(godot4): project automatic upgrade from godot 3 to 4

This commit is contained in:
2025-01-19 01:05:35 +01:00
parent c6e768f18e
commit f34f96e87f
98 changed files with 844 additions and 1784 deletions

View File

@@ -1,10 +1,10 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/escoria-ui-return-monkey-island/esc_item_with_tooltip.gd" type="Script" id=1]
[ext_resource path="res://gymkhana/items/inventory/assets/turno_cocina_mechero.png" type="Texture" id=2]
[ext_resource path="res://gymkhana/items/inventory/assets/turno_cocina_mechero.png" type="Texture2D" id=2]
[node name="turno_cocina_mechero" type="Area2D"]
pause_mode = 1
process_mode = 1
script = ExtResource( 1 )
global_id = "turno_cocina_mechero"
esc_script = "res://gymkhana/items/inventory/turno_cocina_mechero.esc"
@@ -21,10 +21,10 @@ custom_data = {
}
animations = null
[node name="Sprite" type="Sprite" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2( -2, 0 )
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( -15, -29, 3, -33, 10, 30, -3, 32 )
polygon = PackedVector2Array( -15, -29, 3, -33, 10, 30, -3, 32 )