feat(godot4): project automatic upgrade from godot 3 to 4
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@@ -1,11 +1,11 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://addons/escoria-ui-return-monkey-island/esc_item_with_tooltip.gd" type="Script" id=1]
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[ext_resource path="res://gymkhana/items/inventory/assets/turno_cocina_peso.png" type="Texture" id=2]
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[ext_resource path="res://gymkhana/items/inventory/assets/turno_cocina_peso_inventario.png" type="Texture" id=3]
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[ext_resource path="res://gymkhana/items/inventory/assets/turno_cocina_peso.png" type="Texture2D" id=2]
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[ext_resource path="res://gymkhana/items/inventory/assets/turno_cocina_peso_inventario.png" type="Texture2D" id=3]
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[node name="turno_cocina_peso" type="Area2D"]
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pause_mode = 1
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process_mode = 1
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script = ExtResource( 1 )
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global_id = "turno_cocina_peso"
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esc_script = "res://gymkhana/items/inventory/turno_cocina_peso.esc"
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@@ -27,7 +27,7 @@ action3_target_texts = {
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target_when_selected_action_is_in = [ "action3" ]
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animations = null
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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rotation = -0.0698132
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scale = Vector2( 0.18, 0.18 )
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texture = ExtResource( 2 )
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