feat(godot4): project automatic upgrade from godot 3 to 4
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://gymkhana/particles/assets/smoke.png" type="Texture" id=1]
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[ext_resource path="res://gymkhana/particles/assets/smoke.png" type="Texture2D" id=1]
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[sub_resource type="Curve" id=1]
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min_value = -360.0
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@@ -8,7 +8,7 @@ max_value = 360.0
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_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 13.0909 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="Gradient" id=2]
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colors = PoolColorArray( 0.8125, 0.8125, 0.8125, 1, 0.917647, 0.917647, 0.917647, 0 )
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colors = PackedColorArray( 0.8125, 0.8125, 0.8125, 1, 0.917647, 0.917647, 0.917647, 0 )
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[node name="SmokeParticles" type="CPUParticles2D"]
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position = Vector2( -2, -63 )
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