feat(godot4): project automatic upgrade from godot 3 to 4
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@@ -1,14 +1,14 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://addons/escoria-ui-return-monkey-island/esc_item_with_tooltip.gd" type="Script" id=1]
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[ext_resource path="res://gymkhana/items/inventory/assets/BASENAME.png" type="Texture" id=2]
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[ext_resource path="res://gymkhana/items/inventory/assets/BASENAME.png" type="Texture2D" id=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 22.5, 12.5 )
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[node name="BASENAME" type="Area2D"]
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pause_mode = 1
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process_mode = 1
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script = ExtResource( 1 )
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global_id = "BASENAME"
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esc_script = "res://gymkhana/items/inventory/BASENAME.esc"
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@@ -20,7 +20,7 @@ action3_text = "Mirar"
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action4_text = "Usar"
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animations = null
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2( -2, 0 )
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 2 )
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@@ -29,6 +29,6 @@ texture = ExtResource( 2 )
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position = Vector2( -1.5, -0.5 )
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shape = SubResource( 1 )
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[node name="ESCLocation" type="Position2D" parent="."]
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[node name="ESCLocation" type="Marker2D" parent="."]
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position = Vector2( -51, 69 )
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script = ExtResource( 3 )
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