fix: Safety guard for characters without speaking animations (#457)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
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@@ -442,7 +442,9 @@ func turn_to(object: Node, wait: float = 0.0):
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# Play the talking animation
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func start_talking():
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if get_animation_player():
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if get_animation_player() and \
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_movable.last_dir >= 0 and \
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_movable.last_dir <= animations.speaks.size():
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if get_animation_player().is_playing():
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get_animation_player().stop()
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get_animation_player().play(
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@@ -452,7 +454,9 @@ func start_talking():
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# Stop playing the talking animation
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func stop_talking():
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if get_animation_player():
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if get_animation_player() and \
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_movable.last_dir >= 0 and \
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_movable.last_dir <= animations.idles.size():
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if get_animation_player().is_playing():
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get_animation_player().stop()
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get_animation_player().play(
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