diff --git a/game/rooms/room10/esc/button_turn_to.esc b/game/rooms/room10/esc/button_turn_to.esc index 80d335d2..a7ef69a9 100644 --- a/game/rooms/room10/esc/button_turn_to.esc +++ b/game/rooms/room10/esc/button_turn_to.esc @@ -2,8 +2,8 @@ say player "Huh?" -turn_to player r10_l_exit +turn_to player left_door_location say player "Nothing." -turn_to player r10_r_exit 0.2 +turn_to player right_door_location 0.2 diff --git a/game/rooms/room10/room10.tscn b/game/rooms/room10/room10.tscn index 2df21cb5..f553bb77 100644 --- a/game/rooms/room10/room10.tscn +++ b/game/rooms/room10/room10.tscn @@ -48,6 +48,7 @@ default_action = "walk" [node name="ESCLocation" type="Position2D" parent="Hotspots/r_door"] position = Vector2( 1228, 437 ) script = ExtResource( 5 ) +global_id = "right_door_location" [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"] polygon = PoolVector2Array( 1174, 122, 1280, 167, 1279, 482, 1173, 414 ) @@ -69,6 +70,7 @@ polygon = PoolVector2Array( 1, 482, 3, 166, 109, 124, 109, 413 ) [node name="Position2D" type="Position2D" parent="Hotspots/l_door"] position = Vector2( 57, 437 ) script = ExtResource( 5 ) +global_id = "left_door_location" [node name="button_stop_bg_music" type="Area2D" parent="Hotspots"] pause_mode = 1