chore: storing version and changelog
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@@ -228,7 +228,7 @@ func set_game_paused(p_paused: bool):
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emit_signal("paused")
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else:
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emit_signal("resumed")
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var scene_tree = get_tree()
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if is_instance_valid(scene_tree):
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@@ -372,7 +372,7 @@ func _handle_direct_scene_run() -> void:
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if current_scene_root.filename == ProjectSettings.get_setting('application/run/main_scene'):
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# This is a normal, full-game run, so there's nothing to do.
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return
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if current_scene_root is ESCRoom:
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escoria.object_manager.set_current_room(current_scene_root)
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