chore: storing version and changelog

This commit is contained in:
StraToN
2022-04-08 19:20:45 +00:00
parent 05f139ef1a
commit fda97352a0
11 changed files with 29 additions and 20 deletions

View File

@@ -228,7 +228,7 @@ func set_game_paused(p_paused: bool):
emit_signal("paused")
else:
emit_signal("resumed")
var scene_tree = get_tree()
if is_instance_valid(scene_tree):
@@ -372,7 +372,7 @@ func _handle_direct_scene_run() -> void:
if current_scene_root.filename == ProjectSettings.get_setting('application/run/main_scene'):
# This is a normal, full-game run, so there's nothing to do.
return
if current_scene_root is ESCRoom:
escoria.object_manager.set_current_room(current_scene_root)