chore: storing version and changelog

This commit is contained in:
StraToN
2022-04-08 19:20:45 +00:00
parent 05f139ef1a
commit fda97352a0
11 changed files with 29 additions and 20 deletions

View File

@@ -53,13 +53,13 @@ func set_scene(p_scene: Node) -> void:
escoria.object_manager.set_current_room(p_scene)
add_child(p_scene)
# In cases where the room being created doesn't return because of a
# coroutine, finish_current_scene_init() will already have been called
# and so we don't want to risk repeating ourselves.
if p_scene == current_scene:
return
# This actually moves the scene closest to the root node, but will
# still be drawn behind the next node, which should be the previous
# room.