Add NPC and items walking.

This commit is contained in:
Julian Murgia
2020-12-28 08:39:57 +01:00
parent af8a9ea086
commit ff89dc1677
205 changed files with 972 additions and 488 deletions

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[gd_scene load_steps=48 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
[ext_resource path="res://game/characters/android/png/03_07.png" type="Texture" id=2]
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[ext_resource path="res://game/characters/tools/debug_label.tscn" type="PackedScene" id=10]
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[ext_resource path="res://game/characters/android/android_anims.gd" type="Script" id=46]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 34 ) ],
"loop": true,
"name": "default",
"speed": 5.0
}, {
"frames": [ ExtResource( 39 ), ExtResource( 4 ), ExtResource( 19 ), ExtResource( 20 ), ExtResource( 24 ), ExtResource( 26 ), ExtResource( 32 ), ExtResource( 15 ), ExtResource( 23 ) ],
"loop": true,
"name": "walk_down",
"speed": 8.0
}, {
"frames": [ ExtResource( 34 ) ],
"loop": true,
"name": "idle_down_right",
"speed": 5.0
}, {
"frames": [ ExtResource( 7 ), ExtResource( 36 ), ExtResource( 22 ), ExtResource( 5 ), ExtResource( 11 ), ExtResource( 18 ), ExtResource( 2 ), ExtResource( 25 ), ExtResource( 44 ) ],
"loop": true,
"name": "walk_up_right",
"speed": 8.0
}, {
"frames": [ ExtResource( 41 ), ExtResource( 35 ), ExtResource( 13 ), ExtResource( 30 ), ExtResource( 42 ), ExtResource( 8 ), ExtResource( 28 ), ExtResource( 9 ), ExtResource( 16 ) ],
"loop": true,
"name": "walk_right",
"speed": 8.0
}, {
"frames": [ ExtResource( 32 ) ],
"loop": true,
"name": "idle_down",
"speed": 5.0
}, {
"frames": [ ExtResource( 33 ), ExtResource( 29 ), ExtResource( 37 ), ExtResource( 21 ), ExtResource( 3 ), ExtResource( 14 ), ExtResource( 43 ), ExtResource( 6 ), ExtResource( 40 ) ],
"loop": true,
"name": "walk_up",
"speed": 8.0
}, {
"frames": [ ExtResource( 29 ) ],
"loop": true,
"name": "idle_up",
"speed": 5.0
}, {
"frames": [ ExtResource( 18 ) ],
"loop": true,
"name": "idle_up_right",
"speed": 5.0
}, {
"frames": [ ExtResource( 34 ), ExtResource( 38 ), ExtResource( 45 ), ExtResource( 27 ), ExtResource( 12 ), ExtResource( 17 ), ExtResource( 31 ) ],
"loop": true,
"name": "walk_down_right",
"speed": 8.0
} ]
[node name="android" type="Sprite"]
script = ExtResource( 1 )
global_id = "android"
esc_script = "res://game/rooms/room6/esc/android.esc"
tooltip_name = "Man"
default_action = "talk"
dialog_color = Color( 1, 0, 0, 1 )
animations = ExtResource( 46 )
[node name="dialog_position" type="Position2D" parent="."]
position = Vector2( 6.35642, -321.19 )
__meta__ = {
"_editor_description_": ""
}
[node name="texture" type="AnimatedSprite" parent="."]
position = Vector2( -4.01764, -117.666 )
scale = Vector2( 0.6, 0.6 )
frames = SubResource( 1 )
[node name="debug" parent="." instance=ExtResource( 10 )]
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionPolygon2D" parent="Area2D"]
polygon = PoolVector2Array( 6.2341, -279.169, -17.8076, -269.27, -16.3933, -235.329, -38.3136, -223.308, -37.3678, -123.59, -22.7573, -86.8364, -30.5355, -1.27643, 20.3762, 24.1794, 45.8321, 12.1586, 23.2047, -8.3475, 35.2255, -149.062, 65.6311, -108.757, 77.6519, -126.434, 39.4681, -200.681, 27.4473, -265.734 )

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#const dir_angles = [
# 0, # 0 NORTH FACE CAMERA
# 45, # 1 NORTHEAST
# 90, # 2 EAST
# 135, # 3 SOUTHEAST
# 180, # 4 SOUTH BACK TO CAMERA
# 225, # 5 SOUTHWEST
# 270, # 6 WEST
# 315, # 7 NORTHWEST
#]
# Angle is [from_angle, area_angle]
# example : on a clock, [180, 45] starts exactly from 6 o'clock (180°)
# and stops between 7 o'clock and 8 o'clock (45° from 6 o'clock)
const dir_angles = [
[340, 40], # 0 UP
[20, 50], # 1 RIGHT UP
[70, 40], # 2 RIGHT
[110, 50], # 3 RIGHT DOWN
[160, 40], # 4 DOWN
[200, 50], # 5 LEFT DOWN
[250, 40], # 6 LEFT
[290, 50] # 7 LEFT UP
]
# Array of animations for each direction, from UP to RIGHT_UP clockwise
# [animation_name, scale] : scale parameter can be set to -1 to mirror the animation
const directions = [
["walk_up", 1], # 0 UP
["walk_up_right", 1], # 1 RIGHT UP
["walk_right", 1], # 2 RIGHT
["walk_down_right", 1], # 3 RIGHT DOWN
["walk_down", 1], # 4 DOWN
["walk_down_right", -1], # 5 LEFT DOWN
["walk_right", -1], # 6 LEFT
["walk_up_right", -1] # 7 LEFT UP
]
const idles = [
["idle_up", 1], # 0 UP
["idle_up_right", 1], # 1 RIGHT UP
["idle_up_right", 1], # 2 RIGHT
["idle_up_right", 1], # 3 RIGHT DOWN
["idle_down", 1], # 4 DOWN
["idle_down_right", -1], # 5 LEFT DOWN
["idle_down_right", -1], # 6 LEFT
["idle_up_right", -1] # 7 LEFT UP
]
const speaks = [
["idle_up", 1], # 0 UP
["idle_up_right", 1], # 1 RIGHT UP
["idle_up_right", 1], # 2 RIGHT
["idle_up_right", 1], # 3 RIGHT DOWN
["idle_down", 1], # 4 DOWN
["idle_down_right", -1], # 5 LEFT DOWN
["idle_down_right", -1], # 6 LEFT
["idle_up_right", -1] # 7 LEFT UP
]

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