Add NPC and items walking.
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@@ -85,12 +85,12 @@ func left_double_click_on_item(item_global_id : String, event : InputEvent) -> v
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## INVENTORY ##
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func left_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void:
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escoria.do("item_left_click", [inventory_item_global_id, event])
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if escoria.esc_runner.current_action == "use":
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var item = escoria.esc_runner.get_object(inventory_item_global_id)
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if item.texture:
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$ui/verbs_layer/verbs_menu.set_tool_texture(item.texture)
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elif item.inventory_item_scene_file.instance().texture_normal:
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$ui/verbs_layer/verbs_menu.set_tool_texture(item.inventory_item_scene_file.instance().texture_normal)
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# if escoria.esc_runner.current_action == "use":
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# var item = escoria.esc_runner.get_object(inventory_item_global_id)
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# if item.texture:
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# $ui/verbs_layer/verbs_menu.set_tool_texture(item.texture)
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# elif item.inventory_item_scene_file.instance().texture_normal:
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# $ui/verbs_layer/verbs_menu.set_tool_texture(item.inventory_item_scene_file.instance().texture_normal)
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func right_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void:
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