Add NPC and items walking.

This commit is contained in:
Julian Murgia
2020-12-28 08:39:57 +01:00
parent af8a9ea086
commit ff89dc1677
205 changed files with 972 additions and 488 deletions

View File

@@ -85,12 +85,12 @@ func left_double_click_on_item(item_global_id : String, event : InputEvent) -> v
## INVENTORY ##
func left_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void:
escoria.do("item_left_click", [inventory_item_global_id, event])
if escoria.esc_runner.current_action == "use":
var item = escoria.esc_runner.get_object(inventory_item_global_id)
if item.texture:
$ui/verbs_layer/verbs_menu.set_tool_texture(item.texture)
elif item.inventory_item_scene_file.instance().texture_normal:
$ui/verbs_layer/verbs_menu.set_tool_texture(item.inventory_item_scene_file.instance().texture_normal)
# if escoria.esc_runner.current_action == "use":
# var item = escoria.esc_runner.get_object(inventory_item_global_id)
# if item.texture:
# $ui/verbs_layer/verbs_menu.set_tool_texture(item.texture)
# elif item.inventory_item_scene_file.instance().texture_normal:
# $ui/verbs_layer/verbs_menu.set_tool_texture(item.inventory_item_scene_file.instance().texture_normal)
func right_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void: