## Changes (escoria-core)
> Pending to do a PR to the core.
- Added `es` langcode with the corresponding flag image.
- Translated literals for `es`
## Changes (gymkhana)
- Added `turno_cocina` localization csv.
- Proof of concept for tooltips & dialogs.
## Notes
- For tooltips just use the literals. Godot will automatically search for a translation key first.
- For ESC just use `translation_key:"Default text"`
## How to test
- In the option menu ES should be selectable.
- The `frontal` item in the inventory should have the tooltips and the `say` command translated in `en`,`fr` and `es`.
Reviewed-on: gymkhana/gymkhana#15
Co-authored-by: oier <oierbravo@gmail.com>
Co-committed-by: oier <oierbravo@gmail.com>
## Changes
- From one variable for each tooltip to dictionary
- Should not break the game.
## How to test
- Run game
- In `cocina_delante` every tooltip yould appear as always.
- The rest of the rooms/items appear without tooltip.
## Side effects
- `set_tooltip` ESC command doesn't work untill `tooltip` is set to the in the new way. It changes the tooltip to every object without the new tooltip.
- Should be gone when we update every object.
Reviewed-on: gymkhana/gymkhana#8
Co-authored-by: oier <oierbravo@gmail.com>
Co-committed-by: oier <oierbravo@gmail.com>