Commit Graph

17 Commits

Author SHA1 Message Date
Duncan Brown
6afff99e7c fix: allows for transition to be disabled on init; still has issue w/ UI showing up for fraction of a second 2022-04-30 20:06:13 +02:00
StraToN
fda97352a0 chore: storing version and changelog 2022-04-08 19:20:45 +00:00
StraToN
431efd853a chore: storing version and changelog 2022-04-08 19:19:23 +00:00
Duncan Brown
503d6134dd fix: eliminates the need to run two batches of ESC commands for loading games by introducing an extra ESC command; also corrects situations where transitions that are mixed and matched don't work together; and additional cleanup 2022-04-08 21:18:57 +02:00
Duncan Brown
ecb7bfb528 fix: accommodate empty parameter 2022-04-08 21:18:57 +02:00
Duncan Brown
82acf8374d feat: adds instant transitions with an object manager rework, along with
something missed from PR #487
2022-04-08 21:18:57 +02:00
balloonpopper
21df2af2c8 refactor: Whitespace removal from all .gd files (#494)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2022-02-17 23:00:53 +01:00
Duncan Brown
99dc1e0110 feat: refactor numerous areas and tokenize string literals where possible; also fixes some small bugs (#487)
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
2022-02-04 17:10:40 +01:00
Julian Murgia
a49e5a2690 Fix auto transition when changing room without exit_scene event (#462)
Added a new fourth button in room14 to demonstrate this.
Renamed BYPASS_LAST_SCENE to FORCE_LAST_SCENE_NULL to make it a bit clearer.
Made events "finished" and "interrupted" signals connections as ONESHOT (so they are disconnected once the signal was received).

Also removed some unused files, many others remain.
And fixed some bugs here and there.
2021-11-25 15:24:33 +01:00
Julian Murgia
c86b802cbb Add show_menu and hide_menu ESC commands
Fixes godot-escoria/escoria-issues#48
Fix: tween was stopped_all before starting


Fix: reload locale from settings in ESCGame

Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here.
Fix: small crash in load game

But save and load are broken at the moment...
Fix: check save and load after main menu changes


Required fixes


Fix: manage the game scene better in show and hide_menu


Enh: transition back in to the previous room if there was one


Fix a bug occurring where change_scene awaits forever for setup to end


Reworked change_scene and esc_room implementation to avoid yielding


Added a controller variable to allow new event run in events_manager


Don't empty the events queue if the running_event was interrupted


Fixed transitions and automatic transitions in change_scene

Added trace log level (for esc_compiler in particular)
Fixed various bugs in ESC scripts
Fix a bug where exit_scene happened multiple times where fast walking

Needed to clear the event queue
Fixes ready event was run because BYPASS_LAST_SCENE wrongly set


Inverted parameter "disable_automatic_transitions"

for change_scene, hide_menu, show_menu commands
Fix broken sched_event


Fixes as requested in PR
2021-11-11 22:20:58 +01:00
Dennis Ploeger
df78b52b8a feat: This enables user-defined transition and uses a tween to animate the transitions (#405)
* feat: This enables user-defined transition and uses a tween to animate the transitions

fixes #344

* docs: Automatic update of API docs

* docs: Automatic update of API docs

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-09-28 11:30:40 +02:00
Julian Murgia
cb711b329b Fix inverted transitions in/out (#388) 2021-09-09 08:23:03 +02:00
Julian Murgia
b4bf5b82d6 Event flags implementation (#382)
* Added event flags
* Added transition ESC command
* Also edited .gitignore to ignore .translation files
* docs: Automatic update of API docs

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-09-07 09:13:09 +02:00
Julian Murgia
c711db5d3c Add set_angle 'immediate' parameter. (#357)
* Add set_angle 'immediate' parameter.
Modified fade_in transition to happen between :setup and :ready so that :ready don't start before fade_in is finished.

* docs: Automatic update of API docs

* Same fixes in style and removed a useless test.

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-08-08 12:10:20 +02:00
Dennis Ploeger
56bf96da8c Checked all FIXMEs and TODOs (#353)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-08-02 21:23:57 +02:00
Dennis Ploeger
d5a0022b7b Optimization Part 2 (#6)
Authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-06-20 18:19:42 +02:00
Julian Murgia
40dd4a6718 Added bg_sound manager and according ESC command.
Started transitions scene.
2021-04-01 08:15:28 +02:00