:setup # In case the bottle is set to visible in the godot editor, either in a # cupboard or on the stand, hide it regardless. set_active r9_bottle_left false set_active r9_bottle_middle false set_active r9_bottle_right false set_state r9_stand remove_bottle # Run all the animations to make sure the closet doors are closed set_state r9_closet_left close_door set_state r9_closet_middle close_door set_state r9_closet_right close_door > [room09_visited] > [r9_puzzle_complete] # If the player has been here before and completed the puzzle set_state r9_stand set_bottle # Open the right doorway by using the open_door animation set_state r9_r_exit open_door true # Open the closets as they were if the player exits then reenters > [left_closet_open] set_state r9_closet_left open_door > [middle_closet_open] set_state r9_closet_middle open_door > [right_closet_open] set_state r9_closet_right open_door # If the player has left everything open but the bottle hasn't been # retrieved, show it where it used to be. > [!i/r9_bottle] # If the player isn't holding the bottle already, draw it if necessary > [eq r9_bottle_closet 1] set_active r9_bottle_left true > [eq r9_bottle_closet 2] set_active r9_bottle_middle true > [eq r9_bottle_closet 3] set_active r9_bottle_right true > [!room09_visited] # Run initial set up steps. This will only happen once per game. set_global room09_visited true # Set the count of open closets to 0. Used with the magic bottle. set_global open_closets 0 # Run all the animations to make sure the closet doors are closed set_state r9_closet_left close_door set_state r9_closet_middle close_door set_state r9_closet_right close_door # Mark the puzzle uncomplete set_global r9_puzzle_complete false # Set up a variable to hold which cupboard contains the bottle # It will be used if the player exits then reenters the room set_global r9_bottle_closet 0 > [eq ESC_LAST_SCENE room8] teleport player r9_l_exit # Set player look right set_angle player 180 stop > [eq ESC_LAST_SCENE room10] teleport player r9_r_exit # Set player look left set_angle player 270 stop