# A menu shown in game extends Control # Make the pause menu process in pause mode and hide it just to be sure func _ready(): self.pause_mode = Node.PAUSE_MODE_PROCESS hide() # Continue the game func _on_continue_pressed(): escoria.main.current_scene.game.unpause_game() # Show the save slots func _on_save_game_pressed(): $VBoxContainer.hide() $save_game.show() # Show the load slots func _on_load_game_pressed(): $VBoxContainer.hide() $load_game.refresh_savegames() $load_game.show() # Show the options menu func _on_options_pressed(): $VBoxContainer.hide() $options.show() # Quit the game func _on_quit_pressed(): escoria.quit() # Hide the save slots after clicking back button func _on_save_game_back_button_pressed(): reset() # Hide the load slots after clicking back button func _on_load_game_back_button_pressed(): reset() # Hide options menu after clicking back button func _on_options_back_button_pressed(): reset() # Set whether saving is enabled currently # # #### Parameters # - p_enabled: Enable or disable saving func set_save_enabled(p_enabled: bool): $VBoxContainer/menuitems/save_game.disabled = !p_enabled # Resets the UI to initial state func reset(): $save_game.hide() $load_game.hide() $options.hide() $VBoxContainer.show()