[gd_scene load_steps=12 format=2] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1] [ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=3] [ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=5] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6] [ext_resource path="res://game/rooms/room04/assets/forrest.png" type="Texture" id=7] [ext_resource path="res://game/rooms/room04/assets/forrest_light_map.png" type="Texture" id=8] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=9] [ext_resource path="res://game/rooms/room04/assets/walk_behind_tree.png" type="Texture" id=10] [ext_resource path="res://game/rooms/room04/assets/forrest_height_texture.png" type="Texture" id=11] [sub_resource type="NavigationPolygon" id=1] vertices = PoolVector2Array( 186.268, 917.779, 38.2684, 886.779, 120.268, 837.779, 257.268, 857.779, 366.268, 1030.78, 263.268, 967.779, 430.268, 934.779, 486.268, 1064.78, 649.268, 1020.78, 605.268, 925.779, 778.268, 954.779, 2168.27, 832.779, 2273.27, 750.779, 2363.27, 804.779, 2277.27, 891.779, 2132.27, 971.779, 2005.27, 870.779, 1939.27, 1010.78, 1825.27, 879.779, 1727.27, 1002.78, 1708.27, 857.779, 1609.27, 948.779, 1608.27, 807.779, 1526.27, 860.779, 1512.27, 744.779, 1433.27, 745.779, 1381.27, 658.779, 1376.27, 675.779, 1301.27, 624.779, 1318.27, 622.779, 1236.27, 593.779, 1221.27, 600.779, 1113.27, 584.779, 1123.27, 594.779, 1061.27, 600.779, 1045.27, 593.779, 996.268, 617.779, 968.268, 612.779, 934.268, 668.779, 894.268, 641.779, 721.268, 837.779, 840.268, 866.779, 887.268, 745.779, 802.268, 715.779 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 8, 7, 6, 9, 10 ), PoolIntArray( 11, 12, 13, 14, 15 ), PoolIntArray( 16, 11, 15, 17 ), PoolIntArray( 18, 16, 17, 19 ), PoolIntArray( 20, 18, 19, 21 ), PoolIntArray( 22, 20, 21, 23 ), PoolIntArray( 24, 22, 23, 25 ), PoolIntArray( 26, 24, 25, 27 ), PoolIntArray( 26, 27, 28, 29 ), PoolIntArray( 30, 29, 28, 31 ), PoolIntArray( 32, 30, 31, 33 ), PoolIntArray( 32, 33, 34, 35 ), PoolIntArray( 35, 34, 36, 37 ), PoolIntArray( 37, 36, 38, 39 ), PoolIntArray( 10, 9, 40, 41 ), PoolIntArray( 42, 41, 40, 43, 39 ), PoolIntArray( 42, 39, 38 ) ] outlines = [ PoolVector2Array( 120.268, 837.779, 257.268, 857.779, 430.268, 934.779, 605.268, 925.779, 721.268, 837.779, 802.268, 715.779, 894.268, 641.779, 968.268, 612.779, 1045.27, 593.779, 1113.27, 584.779, 1236.27, 593.779, 1318.27, 622.779, 1381.27, 658.779, 1512.27, 744.779, 1608.27, 807.779, 1708.27, 857.779, 1825.27, 879.779, 2005.27, 870.779, 2168.27, 832.779, 2273.27, 750.779, 2363.27, 804.779, 2277.27, 891.779, 2132.27, 971.779, 1939.27, 1010.78, 1727.27, 1002.78, 1609.27, 948.779, 1526.27, 860.779, 1433.27, 745.779, 1376.27, 675.779, 1301.27, 624.779, 1221.27, 600.779, 1123.27, 594.779, 1061.27, 600.779, 996.268, 617.779, 934.268, 668.779, 887.268, 745.779, 840.268, 866.779, 778.268, 954.779, 649.268, 1020.78, 486.268, 1064.78, 366.268, 1030.78, 263.268, 967.779, 186.268, 917.779, 38.2684, 886.779 ) ] [node name="room4" type="Node2D"] script = ExtResource( 6 ) global_id = "room4" esc_script = "res://game/rooms/room04/esc/room04.esc" player_scene = ExtResource( 4 ) camera_limits = [ Rect2( 0, 0, 2390, 1200 ) ] editor_debug_mode = 1 [node name="Forrest" type="Sprite" parent="."] texture = ExtResource( 7 ) centered = false __meta__ = { "_edit_lock_": true } [node name="room_label" type="Label" parent="Forrest"] margin_right = 82.0 margin_bottom = 21.0 custom_fonts/font = ExtResource( 3 ) text = "ROOM 4" [node name="Label" type="Label" parent="Forrest"] modulate = Color( 0, 0, 0, 1 ) margin_left = 782.0 margin_top = 159.0 margin_right = 1112.0 margin_bottom = 425.0 custom_fonts/font = ExtResource( 3 ) text = "Change player height using a greyscale depth map on the ESCTerrain node. Use black for the smallest scale, white for the largest.Image must be the same size as the background." __meta__ = { "_edit_use_anchors_": false } [node name="Label2" type="Label" parent="Forrest"] modulate = Color( 0, 0, 0, 1 ) margin_left = 1246.0 margin_top = 506.0 margin_right = 1576.0 margin_bottom = 682.0 custom_fonts/font = ExtResource( 3 ) text = "Colour the player with a lightmap on the ESCTerrain node. Use any RGB colour you like. The image must be the same size as the background. Here a grey is used to darken the player as they walk through shadows." __meta__ = { "_edit_use_anchors_": false } [node name="Label3" type="Label" parent="Forrest"] modulate = Color( 0, 0, 0, 1 ) margin_left = 1285.0 margin_top = 211.0 margin_right = 1615.0 margin_bottom = 373.0 custom_fonts/font = ExtResource( 3 ) text = "Use the \"z index\" on sprites to make the player walk behind them like this tree trunk." __meta__ = { "_edit_use_anchors_": false } [node name="walkable_area" type="Navigation2D" parent="."] script = ExtResource( 1 ) scales = ExtResource( 11 ) scale_min = 0.4 lightmap = ExtResource( 8 ) player_speed_multiplier = 1.5 player_doubleclick_speed_multiplier = 1.8 [node name="platform" type="NavigationPolygonInstance" parent="walkable_area"] position = Vector2( 6.73163, -264.779 ) navpoly = SubResource( 1 ) __meta__ = { "_editor_description_": "" } [node name="player_start" type="Position2D" parent="."] position = Vector2( 90, 602 ) script = ExtResource( 9 ) global_id = "r4_player_start" is_start_location = true [node name="Hotspots" type="Node2D" parent="."] [node name="l_door" type="Area2D" parent="Hotspots"] pause_mode = 1 script = ExtResource( 5 ) global_id = "l_exit" esc_script = "res://game/rooms/room04/esc/left_exit.esc" is_exit = true combine_when_selected_action_is_in = [ ] dialog_color = Color( 1, 1, 1, 1 ) animations = null [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"] polygon = PoolVector2Array( 22, 633, 21, 328, 143, 276, 143, 565 ) [node name="Position2D" type="Position2D" parent="Hotspots/l_door"] position = Vector2( 92, 603 ) script = ExtResource( 9 ) [node name="r_door" type="Area2D" parent="Hotspots"] pause_mode = 1 script = ExtResource( 5 ) global_id = "r_exit" esc_script = "res://game/rooms/room04/esc/right_exit.esc" is_exit = true combine_when_selected_action_is_in = [ ] dialog_color = Color( 1, 1, 1, 1 ) animations = null [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"] polygon = PoolVector2Array( 2266, 480, 2266, 189, 2385, 242, 2387, 544 ) [node name="Position2D" type="Position2D" parent="Hotspots/r_door"] position = Vector2( 2313, 520 ) script = ExtResource( 9 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 1195, 278 ) z_index = 366 texture = ExtResource( 10 )