# ESCInputsManager **Extends:** [Node](../Node) ## Description Escoria inputs manager Catches, handles and distributes input events for the game ## Constants Descriptions ### INPUT\_ALL ```gdscript const INPUT_ALL: int = 0 ``` ### INPUT\_NONE ```gdscript const INPUT_NONE: int = 1 ``` ### INPUT\_SKIP ```gdscript const INPUT_SKIP: int = 2 ``` ## Property Descriptions ### input\_mode ```gdscript var input_mode ``` The current input mode ### hover\_stack ```gdscript var hover_stack: Array ``` A LIFO stack of hovered items ### hotspot\_focused ```gdscript var hotspot_focused: String = "" ``` The global id fo the topmost item from the hover_stack