# QueueResourceCommand **Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node) ## Description `queue_resource path [front_of_queue]` Queues the load of a resource in a background thread. The `path` must be a full path inside your game, for example "res://scenes/next_scene.tscn". The "front_of_queue" parameter is optional (default value false), to put the resource in the front of the queue. Queued resources are cleared when a change scene happens (but after the scene is loaded, meaning you can queue resources that belong to the next scene). @ESC ## Method Descriptions ### configure ```gdscript func configure() -> ESCCommandArgumentDescriptor ``` Return the descriptor of the arguments of this command ### validate ```gdscript func validate(arguments: Array) -> bool ``` Validate wether the given arguments match the command descriptor ### run ```gdscript func run(command_params: Array) -> int ``` Run the command