:setup # Disable cocina_patata if already picked. # We cannot look in inventory because the countable item is a different item. if cocina_patata_picked: set_active($cocina_patata, false) # Disable cocina_debajo_sofa if already picked. # We cannot look in inventory because the countable item is a different item. if cocina_debajo_sofa_picked: set_active($cocina_debajo_sofa, false) # Enable/disable olla on economica item if olla already put on the economica set_active($turno_cocina_olla_llena, turno_cocina_economica_con_olla) # Enable/disable jarra items depending if bread is wet if turno_cocina_pan_mojado: set_active($turno_cocina_jarra, false) set_active($turno_cocina_jarra_volcada, true) if !turno_cocina_pan_mojado: set_active($turno_cocina_jarra, true) set_active($turno_cocina_jarra_volcada, false) # Position player depending of last scene if ESC_LAST_SCENE == cocina_detras: teleport($player, puerta_detras_start) set_angle($player, 180) else: teleport($player, puerta_delante_start) set_angle($player, 270) :ready if !cocina_intro_played: set_active($turno_cocina_economica, false) set_interactive($turno_cocina_peso, false) set_active($turno_cocina_cocina_gas, false) set_active($turno_cocina_bol, false) set_active($cocina_cuchillos, false) set_active($cocina_fregadero_izq, false) set_active($cocina_fregadero_der, false) set_active($cocina_puerta_delante, false) set_active($cocina_puerta_detras, false) set_active($turno_cocina_cuerno, false) set_interactive($cocina_patata, false) set_active($cocina_debajo_sofa, false) set_active($turno_cocina_jarra, false) set_active($cocina_pan, false) accept_input(SKIP) set_angle($player, 180) say($player, "No se me ocurre ningún plato, debería buscar un libro de recetas.", "cocina_intro_1") say($player, "Si mantienes MAYÚSCULAS pulsado los objetos con los que puedes interactuar aparecerán marcados.", "cocina_intro_2") accept_input(ALL) if turno_cocina_mikel_playing: # TODO: in 3.6 a bug prevented walk_block working in this situation, test again with 4.3 # walk_block $player new_game_start_location # set_angle $player 180 say($player, "Ya no está, que raro...", "cocina_mikel_playing") accept_input(ALL) global turno_cocina_mikel_playing = false