:look say player "That's the door to room 9" :exit_scene > [r8_m_door_open] # Only let the player into the next room if they've passed the puzzle change_scene "res://game/rooms/room09/room09.tscn" > [!r8_m_door_open] # The door is always an exit, but trying to go through it won't change # scenes if you haven't unlocked the puzzle. say player "The door is locked"