# :SETUP is called EVERY TIME the room is loaded # :READY is called only the FIRST TIME the room is loaded :setup set_state r7_button_push button_repaired set_state r7_button_shift button_repaired set_state r7_button_follow button_repaired set_state r7_button_zoom button_repaired > [eq ESC_LAST_SCENE room6] teleport player r7_l_exit # Set player look right set_angle player 180 stop > [eq ESC_LAST_SCENE room8] teleport player r7_r_exit # Set player look left set_angle player 270 stop > [!last_scene] teleport player player_start stop :ready #camera_push player 0 LINEAR #camera_push r7_object2 1 LINEAR #wait 3 #camera_push player 1 LINEAR #camera_set_drag_margin_enabled bool bool #camera_set_pos real int int #camera_set_target real #camera_set_zoom real #camera_set_zoom_height int #camera_shift int int