# SpawnCommand **Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node) ## Description `spawn identifier path [is_active=true] [object2] ` Instances a scene determined by "path", and places in the position of object2 (object2 is optional) @ESC ## Method Descriptions ### configure ```gdscript func configure() -> ESCCommandArgumentDescriptor ``` Return the descriptor of the arguments of this command ### validate ```gdscript func validate(arguments: Array) ``` Validate wether the given arguments match the command descriptor ### run ```gdscript func run(command_params: Array) -> int ``` Run the command