:setup > [eq ESC_LAST_SCENE room11] teleport player r12_l_exit # Set player look right set_angle player 180 # If we transition in here, the room will show up before it's done being # prepared, since the rooms change over immediately after :setup and # immediately before :ready. We leave this commented here as a reminder. # transition curtain in stop > [eq ESC_LAST_SCENE room13] teleport player r12_r_exit # Set player look left set_angle player 270 stop :ready transition instant in