:look > [! r2_look_dialog_advance] say player "That button must activate the bridge." set_global r2_look_dialog_advance 1 stop > [eq r2_look_dialog_advance 1] say player "I already said that this button must activate the bridge." set_global r2_look_dialog_advance 2 stop > [eq r2_look_dialog_advance 2] set_angle player 180 say player "Listen closely." say player "This" say player "button" say player "must" say player "activate" say player "the bridge." set_global r2_look_dialog_advance 3 stop > [eq r2_look_dialog_advance 3] say player "I give up." say player "" stop :push say player "I must USE this." say r2_button "Bzzt, indeed." say player "AH! A talking button." say r2_button "I am not a button, I am a mighty AI." say player "What?" say r2_button "I am intelligent, like you." say r2_button "Or, like you think you are, apparently..." say player "Hey!" :use > [r2_bridge_closed] set_state r2_bridge bridge_open enable_terrain bridge_open set_global r2_bridge_closed false #set_interactive r2_right_platform true set_interactive r2_bridge false stop > [!r2_bridge_closed] set_state r2_bridge bridge_close enable_terrain bridge_closed set_global r2_bridge_closed true set_interactive r2_right_platform false set_interactive r2_bridge false stop