# :SETUP is called EVERY TIME the room is loaded BEFORE ready # :READY is called EVERY TIME the room is loaded AFTER setup :use # Set the counter of open closets to 0. Used for the magic bottle appearance. set_global open_closets 0 # Clear the variable holding which closet contains the bottle # (Used for if the player exits then reenters the room) set_global r9_bottle_closet 0 # If the bottle is active in any cupboard, disable it set_active r9_bottle_left false set_active r9_bottle_middle false set_active r9_bottle_right false # Animate all the doors closing set_state r9_closet_left close_door set_state r9_closet_middle close_door set_state r9_closet_right close_door # Mark all the doors closed. Used to work out if we ignore the close command # on a closed closet, or the open command on an opened closet. set_global left_closet_open false set_global middle_closet_open false set_global right_closet_open false