# Main_scene is the entry point for Godot Engine. # This scene sets up the main menu scene to load. extends Node # Start the main menu func _ready(): if escoria.main_menu_instance == null: if ProjectSettings.get_setting("escoria/ui/main_menu_scene") == "": escoria.logger.report_errors("escoria.gd", ["Parameter escoria/ui/main_menu_scene is not set!"] ) else: escoria.main_menu_instance = escoria.resource_cache.get_resource( ProjectSettings.get_setting("escoria/ui/main_menu_scene") ).instance() escoria.call_deferred("add_child", escoria.main_menu_instance)