# SlideBlockCommand **Extends:** [SlideCommand](../SlideCommand) < [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node) ## Description `slide_block object1 object2 [speed]` Moves object1 towards the position of object2, at the speed determined by object1's "speed" property, unless overridden. This command is blocking. It does not respect the room's navigation polygons, so you can move items where the player can't walk. @ESC ## Method Descriptions ### run ```gdscript func run(command_params: Array) -> var ``` Run the command