# save\_game.gd **Extends:** [Control](../Control) ## Description A container for saving to a save slot ## Property Descriptions ### slot\_ui\_scene ```gdscript export var slot_ui_scene = "[Object:null]" ``` The scene to display a slot ## Method Descriptions ### refresh\_savegames ```gdscript func refresh_savegames() ``` Create the slots from the list of savegames ## Signals - signal back_button_pressed(): Emitted when the back button is pressed