extends Control func _ready(): self.pause_mode = Node.PAUSE_MODE_PROCESS hide() func _on_continue_pressed(): escoria.main.current_scene.game.pause_game() func _on_save_game_pressed(): $Panel/CenterContainer/VBoxContainer.hide() $save_game.show() func _on_load_game_pressed(): $Panel/CenterContainer/VBoxContainer.hide() $load_game.refresh_savegames() $load_game.show() func _on_quit_pressed(): get_tree().quit() func _on_save_game_back_button_pressed(): $Panel/CenterContainer/VBoxContainer.show() $save_game.hide() func _on_load_game_back_button_pressed(): $Panel/CenterContainer/VBoxContainer.show() $load_game.hide() func set_save_enabled(p_enabled: bool): $Panel/CenterContainer/VBoxContainer/menuitems/save_game.disabled = !p_enabled