# GameOverCommand **Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node) ## Description `game_over continue_enabled show_credits` Ends the game. Use the "continue_enabled" parameter to enable or disable the continue button in the main menu afterwards. The "show_credits" parameter loads the ui/end_credits scene if true. You can configure it to your regular credits scene if you want. @STUB @ESC ## Method Descriptions ### configure ```gdscript func configure() -> ESCCommandArgumentDescriptor ``` Return the descriptor of the arguments of this command ### run ```gdscript func run(command_params: Array) -> int ``` Run the command