# dialog\_box\_inset.gd **Extends:** [PanelContainer](../PanelContainer) ## Description ## Property Descriptions ### current\_character ```gdscript export var current_character = "" ``` - **Setter**: `set_current_character` ### avatar\_node ```gdscript var avatar_node ``` ### name\_node ```gdscript var name_node ``` ### text\_node ```gdscript var text_node ``` ### tween ```gdscript var tween ``` ### text\_speed\_per\_character ```gdscript export var text_speed_per_character = 0.1 ``` ### fast\_text\_speed\_per\_character ```gdscript export var fast_text_speed_per_character = 0.25 ``` ### max\_time\_to\_text\_disappear ```gdscript export var max_time_to_text_disappear = 1 ``` ## Method Descriptions ### set\_current\_character ```gdscript func set_current_character(name: String) ``` ### say ```gdscript func say(character: String, params: Dictionary) ``` ### finish\_fast ```gdscript func finish_fast() ``` ## Signals - signal dialog_line_started(): - signal dialog_line_finished():