# Main_scene is the entry point for Godot Engine. # This scene sets up the main menu scene to load. extends Node # Start the main menu func _ready(): var main_menu_path = ProjectSettings.get_setting( "escoria/ui/main_menu_scene" ) var main_menu_scene = load(main_menu_path).instance() # get_tree().get_root().call_deferred("add_child", main_menu_scene) escoria.call_deferred("add_child", main_menu_scene) escoria.main_menu_instance = main_menu_scene