extends Panel var numbers_array : Array var next_to_be_pressed : int = 1 func _ready(): randomize() initialize() reset() for button in $GridContainer.get_children(): button.connect("pressed", self, "_button_pressed", [button]) escoria.main.current_scene.game.hide_ui() escoria.main.current_scene.hide() func initialize(): numbers_array = range(1, 11) numbers_array.shuffle() func reset(): $win_label.hide() next_to_be_pressed = 1 var i = 0 for button in $GridContainer.get_children(): var number = numbers_array[i] button.text = str(number) button.pressed = false button.disabled = false i += 1 func _button_pressed(button : Button): var number : String= button.text if int(number) != next_to_be_pressed: reset() else: button.disabled = true next_to_be_pressed += 1 if next_to_be_pressed == 11: win() func win(): $win_label.show() yield(get_tree().create_timer(2), "timeout") hide() escoria.main.current_scene.game.show_ui() escoria.main.current_scene.show() escoria.esc_runner.set_global("r8_m_door_open", "true") escoria.esc_runner.set_state("r8_m_door", ["door_open"]) func _on_quit_pressed(): escoria.main.current_scene.game.show_ui() escoria.main.current_scene.show() queue_free()